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INFINITETALK - Audioโ€‘Driven Video Generation (15secs)
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INFINITETALK - Audioโ€‘Driven Video Generation (15secs)

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2025-11-28 23:54:12 Update

READ THE INSTRUCTIONS
Insert the image and audio. The audio MUST be 15 seconds or longer.
There are 3 scene stages. For each scene, insert a brief description of the action. Ex.: singing, talking, walking, dancing...
I'll provide 3 lists: Framing Types, Camera Angles, and Camera Movements. Each one corresponds to a number. In the respective fields, enter the corresponding number.
Some camera adjustment combinations:
๐Ÿ”ด 1. Soft Cinematic Close-Up โ€“ Natural, realistic, safe for any scene start.
1 Camera Angle: Eye-level angle
3 Camera Movement: Tilt up
3 Framing Type: Medium close-up (MCU)

๐Ÿ”ต 2. Emotional Character Focus โ€“ Subtle drama without distortion.
2 Camera Angle: High-angle shot
1 Camera Movement: Pan left
2 Framing Type: Close-up (CU)

๐Ÿ”ต 3. Smooth Handheld Portrait โ€“ Natural movement with stable facial framing.
8 Camera Angle: Shoulder-level shot
18 Camera Movement: Steadycam (fluid cinematic movement)
4 Framing Type: Medium shot (MS)

๐Ÿ”ต 4. Environment Reveal (Safe) โ€“ Ideal for transitioning from close to medium-long.
1 Camera Angle: Eye-level angle
6 Camera Movement: Dolly out (Pull out)
5 Framing Type: Medium long shot (MLS)

๐Ÿ”ต 5. Soft Low-Angle Presence โ€“ Enhances presence without extreme distortion.
3 Camera Angle: Low-angle shot
2 Camera Movement: Pan right
6 Framing Type: Long shot (LS)

๐Ÿ”ด 6. Gentle Close-to-Medium Expansion โ€“ Perfect for scenes starting from close-up.
1 Camera Angle: Eye-level angle
8 Camera Movement: Zoom out
4 Framing Type: Medium shot (MS)

๐Ÿ”ด 7. Reverse-Angle Continuity โ€“ Great for seamless transitions between shots.
15 Camera Angle: Reverse angle
1 Camera Movement: Pan left
4 Framing Type: Medium shot (MS)

๐Ÿ”ด 8. Light Orbital Motion โ€“ Controlled cinematic arc that Wan executes correctly.
1 Camera Angle: Eye-level angle
10 Camera Movement: Arc around subject (Orbital 180ยฐ)
5 Framing Type: Medium long shot (MLS)

๐Ÿ”ด 9. Elevated Reveal โ€“ High-angle pullback that maintains realism.
2 Camera Angle: High-angle shot
6 Camera Movement: Dolly out (Pull out)
10 Framing Type: Full-body shot

๐Ÿ”ด 10. Over-the-Shoulder Cinematic View โ€“ Balanced perspective for dialogue or expressive shots.
8 Camera Angle: Shoulder-level shot
17 Camera Movement: Gimbal (smooth stabilized motion)
8 Framing Type: Over-the-shoulder shot (OTS)

๐Ÿ”ด 11. Soft Profile Sweep โ€“ Natural side transition.
16 Camera Angle: Profile shot
1 Camera Movement: Pan left
4 Framing Type: Medium shot (MS)

๐Ÿ”ด 12. Elevated Calm Focus โ€“ Subtle overhead emphasis.
2 Camera Angle: High-angle shot
3 Camera Movement: Tilt up
3 Framing Type: Medium close-up (MCU)

๐Ÿ”ด 13. Forward Presence โ€“ Smooth and expressive.
1 Camera Angle: Eye-level angle
5 Camera Movement: Dolly in (Push in)
3 Framing Type: Medium close-up (MCU)

๐Ÿ”ด 14. Scenic Expansion โ€“ Gentle pullback reveal.
1 Camera Angle: Eye-level angle
8 Camera Movement: Zoom out
5 Framing Type: Medium long shot (MLS)

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