Cultist if there are 1 - 3 neighboring Cultists, receives the ability to attack

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Cultist if there are 1 - 3 neighboring Cultists
,
receives the ability to attack additional targets
.
The number of additional targets is equal to the number of neighboring cultists
.
if there are 4 neighboring Cultists
,
gets double damage and area damage
.
Cultists receive souls when merging or making a sacrifice
.
Each soul increases Cultist damage by 1%
.
When the number of souls reaches 20
,
a Cultist in demon form transforms into a Harbinger
,
which increases their attack speed by 15%
.
When a Sacrifice is activated
,
every destroyed Cultist cleanses 3 random Cultists from a negative effect and increases their damage by 10% for 10s
.
A Cultist in Harbinger form increases its damage by 5% for every Cultist on the field
,
including Harbingers
.
When attacking
,
a Harbinger creates a fiery chasm for 2s
.
The chasm deals 100% of the Cultist's damage every 0
.
4s and reduces monster armor by 25%
.
There can only be one chasm on the field at a time
.
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