







EARLY concept, will keep updating with more styles. Variety for Your Locs! Increase style, or quality of locs. Or just add some hang time.
useable, but dataset is limited. it favors certain poses and portraits, so add prompt weights negate this.
slight style influence. if its too much, lower weight to 0.8, but going too low will make locs look worse.
Tested at 0.8-1.0 strength (its best to keep it around 0.8 to start with).
Activator
kms_hangtime, dreadlocks,Hair length
medium hair,short hair,Color
{color},Optional for color
multicolored hair, two-toned hair,For added hang time
dreads over eyes, hair over eyes, dreads covering eyes,For hair covering eyes
eyes,no one reads down here anyway, perfect place to ramble lol im gonna slowly keep working on this for a while. i love my locs, and want to gen more characters with them, but most models and checkpoints do a really bad (or basic) job at anything that isnt freeforms, or long dreadlocks. With this, we can add some variety to the locs we get, with more styles and supported colors. thats the goal at least, and its still very early on. The original reason i made this is because adding any king of bangs, or wanting to have locs in characters face, just results in straight hair. so this was a fix, that i ultimately decided to expand upon.
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