First version. Trained on over 300 images.










This LoRA, combined with an SDXL model, like Dreamshaper XL, generates terrain patches to use with TTRPG Virtual Tabletop programs, like Foundry VTT.
Start your prompt with OgMapTerrainPatch, top-view. I use Dreamshaper XL Lightning DPM++ SDE Karras, Steps 4, CFG 2, Clip -2, and Layer Diffuse (SDXL, Attention Injection) to generate 1024x1024 terrain patches.
This is a similar LoRA but for FLUX.
Start your prompt with OgMapTerrainPatch, top-view. I use FLUX.1 D (FP8), sampler: euler, scheduler: normal, cfg: 1.9, steps: 20, Clip -2. The workflows are in the images.
I use this LoRA to create tileable terrain to use as base maps in conjunction with the Baileywiki unlimited terrain feature in Foundry VTT. You can use the tileable map with Photoshop or your preferred mapping app.
Start your prompt with OgTerrain, top-view. I use Dreamshaper XL Lightning DPM++ SDE Karras, Steps 4, CFG 2, Clip -2, and Seamless Tile to make the texture tile. I can produce images at 1024x1024 and 2048x2048 resolutions with my RTX 4060 Ti.
It is essential to note that upscaling the image will remove its tileability, unless you find a way to preserve it; if you do, please share.
Here's a video demonstrating the use of assets generated using this LoRA. Some of those assets are attached here, so you can reproduce the workflow. I played around a lot with winter, but you can do grass, trees, rocks, non-frozen waterfalls, abyssal terrain, and more. You just need to play around with prompts.
Let me know what you think.
The Baileywiki team inspired this type of map building (tiles) and terrain patch assets style.
If you find a great way to leverage my LoRAs, please share your findings, such as configurations or base models that yield better results, so that I and others can benefit.
First version. Trained on over 300 images.
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