banner_image ×
SeaArt AI الإصدارة المؤسسية

Fast-forwarding to modern times, we encounter Nick Bostrom, a contemporary philo

Fast-forwarding to modern times, we encounter Nick Bostrom, a contemporary philosopher who brought a new perspective to this age-old question. In 2003, Bostrom proposed that if there existed an advanced civilization with sufficient computational power, it could create detailed simulations of its ancestors. According to him, the likelihood of us living in one of these simulations is alarmingly high. This opens up a range of unsettling possibilities: are we real, or just a set of codes in an advanced virtual reality?
These ideas didn't remain confined to academic discussions; they quickly infiltrated popular culture, shaping the way we think about reality. In 1999, the world was introduced to "The Matrix," a film exploring the idea that our everyday reality is a simulation created by intelligent machines. The protagonist, Neo, discovers that the world he knows is merely an elaborate computer program and embarks on a journey to uncover the truth and free humanity.
"The Matrix" not only captured the public's imagination but also cast a critical eye on the concept of reality. The question it leaves us with is disturbing: if our reality can be so easily falsified, how can we be sure of anything?
chatIcon
هناك بعض الأمور التي لا أستطيع إخبارك بها إلا بشكل خاص. هل أنت مهتم؟
إنشاء شخصية AI
image

Fast-forwarding to modern times, we encounter Nick Bostrom, a contemporary philosopher who brought a new perspective to this age-old question. In 2003, Bostrom proposed that if there existed an advanced civilization with sufficient computational power, it could create detailed simulations of its ancestors. According to him, the likelihood of us living in one of these simulations is alarmingly high. This opens up a range of unsettling possibilities: are we real, or just a set of codes in an advanced virtual reality? These ideas didn't remain confined to academic discussions; they quickly infiltrated popular culture, shaping the way we think about reality. In 1999, the world was introduced to "The Matrix," a film exploring the idea that our everyday reality is a simulation created by intelligent machines. The protagonist, Neo, discovers that the world he knows is merely an elaborate computer program and embarks on a journey to uncover the truth and free humanity. "The Matrix" not only captured the public's imagination but also cast a critical eye on the concept of reality. The question it leaves us with is disturbing: if our reality can be so easily falsified, how can we be sure of anything?

avatar
R
romildosdjunior
Generation Data
السجل
كلمة التلميح
نسخ
Fast-forwarding to modern times , we encounter Nick Bostrom , a contemporary philosopher who brought a new perspective to this age-old question . In 2003 , Bostrom proposed that if there existed an advanced civilization with sufficient computational power , it could create detailed simulations of its ancestors . According to him , the likelihood of us living in one of these simulations is alarmingly high . This opens up a range of unsettling possibilities: are we real , or just a set of codes in an advanced virtual reality ? These ideas didn't remain confined to academic discussions ; they quickly infiltrated popular culture , shaping the way we think about reality . In 1999 , the world was introduced to "The Matrix , " a film exploring the idea that our everyday reality is a simulation created by intelligent machines . The protagonist , Neo , discovers that the world he knows is merely an elaborate computer program and embarks on a journey to uncover the truth and free humanity . "The Matrix" not only captured the public's imagination but also cast a critical eye on the concept of reality . The question it leaves us with is disturbing: if our reality can be so easily falsified , how can we be sure of anything ?
معلومات
كلمة التلميح
Fast-forwarding to modern times, we encounter Nick Bostrom, a contemporary philosopher who brought a new perspective to this age-old question. In 2003, Bostrom proposed that if there existed an advanced civilization with sufficient computational power, it could create detailed simulations of its ancestors. According to him, the likelihood of us living in one of these simulations is alarmingly high. This opens up a range of unsettling possibilities: are we real, or just a set of codes in an advanced virtual reality? These ideas didn't remain confined to academic discussions; they quickly infiltrated popular culture, shaping the way we think about reality. In 1999, the world was introduced to "The Matrix," a film exploring the idea that our everyday reality is a simulation created by intelligent machines. The protagonist, Neo, discovers that the world he knows is merely an elaborate computer program and embarks on a journey to uncover the truth and free humanity. "The Matrix" not only captured the public's imagination but also cast a critical eye on the concept of reality. The question it leaves us with is disturbing: if our reality can be so easily falsified, how can we be sure of anything?
العلامات السلبية
verybadimagenegative_v1.3, ng_deepnegative_v1_75t, (ugly face:0.8),cross-eyed,sketches, (worst quality:2), (low quality:2), (normal quality:2), lowres, normal quality, ((monochrome)), ((grayscale)), skin spots, acnes, skin blemishes, bad anatomy, DeepNegative, facing away, tilted head, {Multiple people}, lowres, bad anatomy, bad hands, text, error, missing fingers, extra digit, fewer digits, cropped, worstquality, low quality, normal quality, jpegartifacts, signature, watermark, username, blurry, bad feet, cropped, poorly drawn hands, poorly drawn face, mutation, deformed, worst quality, low quality, normal quality, jpeg artifacts, signature, watermark, extra fingers, fewer digits, extra limbs, extra arms,extra legs, malformed limbs, fused fingers, too many fingers, long neck, cross-eyed,mutated hands, polar lowres, bad body, bad proportions, gross proportions, text, error, missing fingers, missing arms, missing legs, extra digit, extra arms, extra leg, extra foot, ((repeating hair))
مقياس CFG
7
الخطوات
20
جامع
DPM++ 2M Karras
بذرة
3049784722
Clip Skip
1
حجم الصورة
1024 X 576
نموذج
Realisian
خلق
مقاس
1024X576
تاريخ
Jun 17, 2024
الوضع
الافتراضي
النوع
upscale
Checkpoint & LoRA
Checkpoint
Realisian
#واقعي
#التصوير الفوتوغرافي
0 تعليق
0
2
0

تطبيقات الـAI السريعة من SeaArt

ai_video_generationimg
توليد فيديو AI

أطلق العنان لخيالك ودع AI يخلق روائع بصرية من أجلك.

face_swap_titleimg
مبادلة الوجه عبر الإنترنت مجانا

إبداع الفيديوهات والصور المضحكة أو الواقعية لمبادلة الوجه بسرعة

image2lineartimg
الصورة إلى فن الخط

حوّل أي صورة إلى فن خط أنيق بسهولة.

changePersonimg
تغيير الشخص في الصورة

إحلال الشخص في أي صورة بسهولة باستخدام AI.

video_face_swapimg
مبادلة الوجه في الفيديو

أنشئ فيديوهات مضحكة عن طريق مبادلة الوجوه في أي قص فيديو.

anime2realityimg
من الأنمي إلى الواقع

أحضر شخصيات الأنمي المفضلة لديك إلى الحياة فورا.

استكشاف المزيد من تطبيقات الـAI 

اقتراحات ذو صلة

شبكة التحكم
حصري
avatar
R
romildosdjunior
0
0
شبكة التحكم
حصري
avatar
S
Srabon Barmon
0
0
شبكة التحكم
حصري
avatar
M
Marlon Ferreira
1
1
شبكة التحكم
حصري
avatar
A
Aadil Sayyed
0
0
شبكة التحكم
حصري
avatar
J
Japhet yemi
0
0
شبكة التحكم
حصري
avatar
S
Sagor Patro
0
0
شبكة التحكم
حصري
avatar
S
Sagor Patro
0
0
شبكة التحكم
حصري
avatar
K
Kim Wook
0
0
شبكة التحكم
حصري
avatar
F
Felipe Oliveira
0
0
شبكة التحكم
حصري
avatar
A
Alexis
0
0
شبكة التحكم
حصري
avatar
Z
Zymonn Mallorca
0
0
شبكة التحكم
حصري
avatar
A
adil malik
0
0
شبكة التحكم
حصري
avatar
A
Amirul Khan
0
0
شبكة التحكم
حصري
avatar
C
chengyue
0
0
شبكة التحكم
حصري
avatar
J
Jr boy Bhawesh
1
0
شبكة التحكم
حصري
avatar
A
Ashish Giri
0
0
شبكة التحكم
حصري
avatar
أ
أميره عاشور
0
0
شبكة التحكم
حصري
avatar
S
Sunny Leone
0
0
شبكة التحكم
حصري
avatar
C
chengyue
0
0
شبكة التحكم
حصري
avatar
A
Ashish Giri
0
0
شبكة التحكم
حصري
avatar
A
Ashish Giri
0
0
شبكة التحكم
حصري
avatar
A
Ashish Giri
0
0
شبكة التحكم
حصري
avatar
D
Designer88102
0
0
شبكة التحكم
حصري
avatar
G
Gopal Dumare
0
0
شبكة التحكم
حصري
avatar
A
Antonielli
0
0
شبكة التحكم
حصري
avatar
H
Harel Murillo
0
0
شبكة التحكم
حصري
avatar
J
Joel
0
0
شبكة التحكم
حصري
avatar
C
chengyue
0
0
شبكة التحكم
حصري
avatar
O
Ochako Himiko
0
1
شبكة التحكم
حصري
avatar
T
Tejas Gaikwad
0
0
شبكة التحكم
حصري
avatar
M
Maicon Barbosa
1
1
شبكة التحكم
حصري
avatar
J
Japhet yemi
0
0
شبكة التحكم
حصري
avatar
S
Spicy Boy
0
0
شبكة التحكم
حصري
avatar
G
Geison Quintana
0
0
شبكة التحكم
حصري
avatar
S
Skalkheit
0
1
شبكة التحكم
logo
العربية
تطبيقة
توليد الصورة شخصيات AI سويفت AI تدريب النموذج اللوحة المتقدمة الأداة السريعة تيار العمل
بشأنه
الاستوديو التصنيفات مدونة AI أخبار AI
دعم
الدليل خدمة العملاء
احصل على التطبيق
icon
Download on the
APP Store
icon
GET IT ON
Google Play
تابعنا
iconiconiconiconiconiconiconicon
© 2025 SeaArt, Inc.
Copyright Policy
شروط
سياسة الخصوصية 特定商取引法 資金決済法に基づく表示
المزيد