There is a view of a courtyard from a high angle
![imagem de jogo, um mapa de uma cidade futurista, Casas e estradas, tipo cartaz impresso com ruas, mapa do jogo, rua detalhada, tabuleiro de jogo, labirinto de ruas, [ aerial view ], vista para o topo da rua, Vista de cima para baixo do jogo, Obstructed and unobstructed roads, 2 d overhead view, with a theme based on biblical stories and characters. caminho que percorre o tabuleiro, with biblical questions in advancing toward the goal. Elabore o design do tabuleiro, including the spaces and paths to be followed.The board will have a rectangular shape with numbered boxes. There will be winding paths that connect different biblical stories and challenges. Include special spaces in the tray, as 'Bible Question', 'Desafio de Conhecimento' e 'Atalho'.'Bible Question' spaces will have questions about the Bible. 'Knowledge Challenge' spaces will involve general questions. 'Shortcut' spaces will allow players to move forward quickly. Create a set of letters of biblical and general questions.Bible question letters will contain questions about biblical stories and characters. General question letters will cover broad topics. Establish the rules for the movement of players, como a rolagem de dados.Players will roll a die to determine how many houses they can advance. Eles podem escolher entre seguir o caminho normal ou atalhos, depending on the strategy. Integrate challenges specific to the 'Bible Question' and 'Knowledge Challenge' spaces, assim como recompensas por respostas corretas.When a player arrives at a 'Bible Question' space, eles respondem a uma pergunta. Correct answers advance the player, e respostas erradas fazem com que voltem algumas casas.com os elementos visuais do jogo, design do tabuleiro, casas e marcadores. Biblical illustrations.](https://image.cdn2.seaart.me/2023-08-14/14357631413050373/c5bf9010b60ba28cfaf26f42fd88a80122c3a4cc_high.webp)
imagem de jogo, um mapa de uma cidade futurista, Casas e estradas, tipo cartaz impresso com ruas, mapa do jogo, rua detalhada, tabuleiro de jogo, labirinto de ruas, [ aerial view ], vista para o topo da rua, Vista de cima para baixo do jogo, Obstructed and unobstructed roads, 2 d overhead view, with a theme based on biblical stories and characters. caminho que percorre o tabuleiro, with biblical questions in advancing toward the goal. Elabore o design do tabuleiro, including the spaces and paths to be followed.The board will have a rectangular shape with numbered boxes. There will be winding paths that connect different biblical stories and challenges. Include special spaces in the tray, as 'Bible Question', 'Desafio de Conhecimento' e 'Atalho'.'Bible Question' spaces will have questions about the Bible. 'Knowledge Challenge' spaces will involve general questions. 'Shortcut' spaces will allow players to move forward quickly. Create a set of letters of biblical and general questions.Bible question letters will contain questions about biblical stories and characters. General question letters will cover broad topics. Establish the rules for the movement of players, como a rolagem de dados.Players will roll a die to determine how many houses they can advance. Eles podem escolher entre seguir o caminho normal ou atalhos, depending on the strategy. Integrate challenges specific to the 'Bible Question' and 'Knowledge Challenge' spaces, assim como recompensas por respostas corretas.When a player arrives at a 'Bible Question' space, eles respondem a uma pergunta. Correct answers advance the player, e respostas erradas fazem com que voltem algumas casas.com os elementos visuais do jogo, design do tabuleiro, casas e marcadores. Biblical illustrations.
Prompts
Prompts kopieren
imagem de jogo
,
um mapa de uma cidade futurista
,
Casas e estradas
,
tipo cartaz impresso com ruas
,
mapa do jogo
,
rua detalhada
,
tabuleiro de jogo
,
labirinto de ruas
,
[ aerial view ]
,
vista para o topo da rua
,
Vista de cima para baixo do jogo
,
Obstructed and unobstructed roads
,
2 d overhead view
,
with a theme based on biblical stories and characters
.
caminho que percorre o tabuleiro
,
with biblical questions in advancing toward the goal
.
Elabore o design do tabuleiro
,
including the spaces and paths to be followed
.
The board will have a rectangular shape with numbered boxes
.
There will be winding paths that connect different biblical stories and challenges
.
Include special spaces in the tray
,
as 'Bible Question'
,
'Desafio de Conhecimento' e 'Atalho'
.
'Bible Question' spaces will have questions about the Bible
.
'Knowledge Challenge' spaces will involve general questions
.
'Shortcut' spaces will allow players to move forward quickly
.
Create a set of letters of biblical and general questions
.
Bible question letters will contain questions about biblical stories and characters
.
General question letters will cover broad topics
.
Establish the rules for the movement of players
,
como a rolagem de dados
.
Players will roll a die to determine how many houses they can advance
.
Eles podem escolher entre seguir o caminho normal ou atalhos
,
depending on the strategy
.
Integrate challenges specific to the 'Bible Question' and 'Knowledge Challenge' spaces
,
assim como recompensas por respostas corretas
.
When a player arrives at a 'Bible Question' space
,
eles respondem a uma pergunta
.
Correct answers advance the player
,
e respostas erradas fazem com que voltem algumas casas
.
com os elementos visuais do jogo
,
design do tabuleiro
,
casas e marcadores
.
Biblical illustrations
.
Info
Checkpoint & LoRA

Checkpoint
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