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Here is a step-by-step guide to creating the game path graph

Here is a step-by-step guide to creating the game path graph. "The Corner of Time" using a design tool like PowerPoint, canva, or even paper and pencil.

### Step 1: Prepare the Elements 1. **Identify the Levels**:
   - Level 1: The Warehouse - Level 2: The Fruit and Vegetable Section - Level 3: The Refrigerated Zone - Level 4: The Bakery - Level 5: The Cashier Zone - Level 6: The Cleaning Section - Level 7: The Administration Office - Level 8: The Final Enemy - The Time Saboteur 2. **Determine the Components of Each Level**:
   - **Goals**: Summarize the main objective of the level.
   - **Obstacles**: Mention some challenges that the player will face.
   - **NPCs**: Non-player characters who offer help or information.
   - **Enemies**: Mention the enemies that will appear in each level.

### Step 2: Creating the Basic Structure 1. **Select a Tool**: You can use PowerPoint, canva, or a sheet of paper.
2. **Create Shapes for Each Level**:
   - Use rectangles or circles to represent each level.
   - Place the levels in order from top to bottom or from left to right.

### Step 3: Add Details 1. **Connect the Levels**: Use arrows to show progression from one level to another.
2. **Add Text**: Within each form, add level name, And below, Briefly write the objectives, obstacles, NPCs, and enemies.

### Step 4: Customize and Improve Design 1. **Add Icons or Images**: You can add small icons that represent zombies, shelves, refrigerators, etc.
2. **Adjust the Colors**: Use soft or thematic colors that reflect the atmosphere of the game (For example, Metallic colors for a supermarket environment).

### Step 5: Review and Save 1. **Check your Chart**: Make sure all information is clear and well organized.
2. **Save the File**: If you are in a digital tool, Save your work in JPG or PDF format
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Here is a step-by-step guide to creating the game path graph. "The Corner of Time" using a design tool like PowerPoint, canva, or even paper and pencil. ### Step 1: Prepare the Elements 1. **Identify the Levels**: - Level 1: The Warehouse - Level 2: The Fruit and Vegetable Section - Level 3: The Refrigerated Zone - Level 4: The Bakery - Level 5: The Cashier Zone - Level 6: The Cleaning Section - Level 7: The Administration Office - Level 8: The Final Enemy - The Time Saboteur 2. **Determine the Components of Each Level**: - **Goals**: Summarize the main objective of the level. - **Obstacles**: Mention some challenges that the player will face. - **NPCs**: Non-player characters who offer help or information. - **Enemies**: Mention the enemies that will appear in each level. ### Step 2: Creating the Basic Structure 1. **Select a Tool**: You can use PowerPoint, canva, or a sheet of paper. 2. **Create Shapes for Each Level**: - Use rectangles or circles to represent each level. - Place the levels in order from top to bottom or from left to right. ### Step 3: Add Details 1. **Connect the Levels**: Use arrows to show progression from one level to another. 2. **Add Text**: Within each form, add level name, And below, Briefly write the objectives, obstacles, NPCs, and enemies. ### Step 4: Customize and Improve Design 1. **Add Icons or Images**: You can add small icons that represent zombies, shelves, refrigerators, etc. 2. **Adjust the Colors**: Use soft or thematic colors that reflect the atmosphere of the game (For example, Metallic colors for a supermarket environment). ### Step 5: Review and Save 1. **Check your Chart**: Make sure all information is clear and well organized. 2. **Save the File**: If you are in a digital tool, Save your work in JPG or PDF format

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Here is a step-by-step guide to creating the game path graph . "The Corner of Time" using a design tool like PowerPoint , canva , or even paper and pencil . ### Step 1: Prepare the Elements 1 . **Identify the Levels**: - Level 1: The Warehouse - Level 2: The Fruit and Vegetable Section - Level 3: The Refrigerated Zone - Level 4: The Bakery - Level 5: The Cashier Zone - Level 6: The Cleaning Section - Level 7: The Administration Office - Level 8: The Final Enemy - The Time Saboteur 2 . **Determine the Components of Each Level**: - **Goals**: Summarize the main objective of the level . - **Obstacles**: Mention some challenges that the player will face . - **NPCs**: Non-player characters who offer help or information . - **Enemies**: Mention the enemies that will appear in each level . ### Step 2: Creating the Basic Structure 1 . **Select a Tool**: You can use PowerPoint , canva , or a sheet of paper . 2 . **Create Shapes for Each Level**: - Use rectangles or circles to represent each level . - Place the levels in order from top to bottom or from left to right . ### Step 3: Add Details 1 . **Connect the Levels**: Use arrows to show progression from one level to another . 2 . **Add Text**: Within each form , add level name , And below , Briefly write the objectives , obstacles , NPCs , and enemies . ### Step 4: Customize and Improve Design 1 . **Add Icons or Images**: You can add small icons that represent zombies , shelves , refrigerators , etc . 2 . **Adjust the Colors**: Use soft or thematic colors that reflect the atmosphere of the game (For example , Metallic colors for a supermarket environment) . ### Step 5: Review and Save 1 . **Check your Chart**: Make sure all information is clear and well organized . 2 . **Save the File**: If you are in a digital tool , Save your work in JPG or PDF format
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Here is a step-by-step guide to creating the game path graph. "The Corner of Time" using a design tool like PowerPoint, canva, or even paper and pencil. ### Step 1: Prepare the Elements 1. **Identify the Levels**: - Level 1: The Warehouse - Level 2: The Fruit and Vegetable Section - Level 3: The Refrigerated Zone - Level 4: The Bakery - Level 5: The Cashier Zone - Level 6: The Cleaning Section - Level 7: The Administration Office - Level 8: The Final Enemy - The Time Saboteur 2. **Determine the Components of Each Level**: - **Goals**: Summarize the main objective of the level. - **Obstacles**: Mention some challenges that the player will face. - **NPCs**: Non-player characters who offer help or information. - **Enemies**: Mention the enemies that will appear in each level. ### Step 2: Creating the Basic Structure 1. **Select a Tool**: You can use PowerPoint, canva, or a sheet of paper. 2. **Create Shapes for Each Level**: - Use rectangles or circles to represent each level. - Place the levels in order from top to bottom or from left to right. ### Step 3: Add Details 1. **Connect the Levels**: Use arrows to show progression from one level to another. 2. **Add Text**: Within each form, add level name, And below, Briefly write the objectives, obstacles, NPCs, and enemies. ### Step 4: Customize and Improve Design 1. **Add Icons or Images**: You can add small icons that represent zombies, shelves, refrigerators, etc. 2. **Adjust the Colors**: Use soft or thematic colors that reflect the atmosphere of the game (For example, Metallic colors for a supermarket environment). ### Step 5: Review and Save 1. **Check your Chart**: Make sure all information is clear and well organized. 2. **Save the File**: If you are in a digital tool, Save your work in JPG or PDF format
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Aug 11, 2024
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