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A vast underground city of kobolds called Drak'Zarath, situated deep within the

a vast underground city of kobolds called Drak'Zarath, situated deep within the earth. The city is a labyrinth of narrow, winding tunnels, lit by bioluminescent fungi that emit a dim, spectral light. In the heart of the city, there is a central chamber dominated by an ancient stalactite, where kobold leaders meet to make decisions. The buildings are made of rough stone, clay, and wood, reflecting the improvised and chaotic architecture of the kobolds. The city is divided into different districts: the 'Purple Hall,' a large room where elders and priests perform rituals; 'Blue Edge,' a noisy market where rare minerals, alchemical potions and curious relics are exchanged; and 'The Slums,' a warren of cramped tunnels where the poorest kobolds live in squalid conditions.

The 'Citadel' is a fortress in the center of the city, surrounded by stone walls, where kobold warriors guard treasures and defend the city against invaders. The city is protected by 'Daggerbark Gate,' a heavily guarded entrance with multiple hidden traps and constant patrols. 'Noon Road' is the city's main thoroughfare, cutting through the underground labyrinth, leading to different important areas. The terrain is uneven, with traps hidden everywhere, ready to capture unsuspecting intruders. Small streams cross the city, flowing between buildings and creating a network of makeshift bridges.

The sound of hammers rings out from the workshops where kobolds forge weapons, create ingenious traps, and experiment with dangerous alchemical concoctions. Deep in the city, a sacred shrine dedicated to the dragon god of the kobolds, adorned with offerings of precious stones and bones, where a shaman chants in Draconic. The city is alive but chaotic, a true fortress hidden deep within the earth, where only the kobolds know all the secrets and passages.
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a vast underground city of kobolds called Drak'Zarath , situated deep within the earth . The city is a labyrinth of narrow , winding tunnels , lit by bioluminescent fungi that emit a dim , spectral light . In the heart of the city , there is a central chamber dominated by an ancient stalactite , where kobold leaders meet to make decisions . The buildings are made of rough stone , clay , and wood , reflecting the improvised and chaotic architecture of the kobolds . The city is divided into different districts: the 'Purple Hall , ' a large room where elders and priests perform rituals ; 'Blue Edge , ' a noisy market where rare minerals , alchemical potions and curious relics are exchanged ; and 'The Slums , ' a warren of cramped tunnels where the poorest kobolds live in squalid conditions . The 'Citadel' is a fortress in the center of the city , surrounded by stone walls , where kobold warriors guard treasures and defend the city against invaders . The city is protected by 'Daggerbark Gate , ' a heavily guarded entrance with multiple hidden traps and constant patrols . 'Noon Road' is the city's main thoroughfare , cutting through the underground labyrinth , leading to different important areas . The terrain is uneven , with traps hidden everywhere , ready to capture unsuspecting intruders . Small streams cross the city , flowing between buildings and creating a network of makeshift bridges . The sound of hammers rings out from the workshops where kobolds forge weapons , create ingenious traps , and experiment with dangerous alchemical concoctions . Deep in the city , a sacred shrine dedicated to the dragon god of the kobolds , adorned with offerings of precious stones and bones , where a shaman chants in Draconic . The city is alive but chaotic , a true fortress hidden deep within the earth , where only the kobolds know all the secrets and passages .
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Prompts
a vast underground city of kobolds called Drak'Zarath, situated deep within the earth. The city is a labyrinth of narrow, winding tunnels, lit by bioluminescent fungi that emit a dim, spectral light. In the heart of the city, there is a central chamber dominated by an ancient stalactite, where kobold leaders meet to make decisions. The buildings are made of rough stone, clay, and wood, reflecting the improvised and chaotic architecture of the kobolds. The city is divided into different districts: the 'Purple Hall,' a large room where elders and priests perform rituals; 'Blue Edge,' a noisy market where rare minerals, alchemical potions and curious relics are exchanged; and 'The Slums,' a warren of cramped tunnels where the poorest kobolds live in squalid conditions. The 'Citadel' is a fortress in the center of the city, surrounded by stone walls, where kobold warriors guard treasures and defend the city against invaders. The city is protected by 'Daggerbark Gate,' a heavily guarded entrance with multiple hidden traps and constant patrols. 'Noon Road' is the city's main thoroughfare, cutting through the underground labyrinth, leading to different important areas. The terrain is uneven, with traps hidden everywhere, ready to capture unsuspecting intruders. Small streams cross the city, flowing between buildings and creating a network of makeshift bridges. The sound of hammers rings out from the workshops where kobolds forge weapons, create ingenious traps, and experiment with dangerous alchemical concoctions. Deep in the city, a sacred shrine dedicated to the dragon god of the kobolds, adorned with offerings of precious stones and bones, where a shaman chants in Draconic. The city is alive but chaotic, a true fortress hidden deep within the earth, where only the kobolds know all the secrets and passages.
Negative Prompts
verybadimagenegative_v1.3, ng_deepnegative_v1_75t, (ugly face:0.8),cross-eyed,sketches, (worst quality:2), (low quality:2), (normal quality:2), lowres, normal quality, ((monochrome)), ((grayscale)), skin spots, acnes, skin blemishes, bad anatomy, DeepNegative, facing away, tilted head, {Multiple people}, lowres, bad anatomy, bad hands, text, error, missing fingers, extra digit, fewer digits, cropped, worstquality, low quality, normal quality, jpegartifacts, signature, watermark, username, blurry, bad feet, cropped, poorly drawn hands, poorly drawn face, mutation, deformed, worst quality, low quality, normal quality, jpeg artifacts, signature, watermark, extra fingers, fewer digits, extra limbs, extra arms,extra legs, malformed limbs, fused fingers, too many fingers, long neck, cross-eyed,mutated hands, polar lowres, bad body, bad proportions, gross proportions, text, error, missing fingers, missing arms, missing legs, extra digit, extra arms, extra leg, extra foot, ((repeating hair))
CFG-Scale
7
Schritte
20
Sammler
DPM++ 2M Karras
Seed
2147986148
Clip Skip
1
Bildgröße
1024 X 900
Modell
Realisian
Erstellen
Größe
1024X900
Datum
Aug 27, 2024
Modell
Standard
Typ
upscale
Checkpoint & LoRA
Checkpoint
Realisian
#Szenendesign
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