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Create a scenario for a Tragedy at Sea video game: El Ferry Sewol

Create a scenario for a Tragedy at Sea video game: El Ferry Sewol (fictional) that incorporates the following features: -Main character of the story - Villains - Setting elements: For example: trees, bridges, vehicles, Torres, etc. - A text with the title of the game. These characteristics must be carried out with the tools seen in classes.: - Selection - Scaling - Location - Colors - Layers - Also send a text in which the story of the video game is briefly told
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Create a scenario for a Tragedy at Sea video game: El Ferry Sewol (fictional) that incorporates the following features: -Main character of the story - Villains - Setting elements: For example: trees, bridges, vehicles, Torres, etc. - A text with the title of the game. These characteristics must be carried out with the tools seen in classes.: - Selection - Scaling - Location - Colors - Layers - Also send a text in which the story of the video game is briefly told

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J
Jime Ontiveros
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Create a scenario for a Tragedy at Sea video game: El Ferry Sewol (fictional) that incorporates the following features: -Main character of the story - Villains - Setting elements: For example: trees , bridges , vehicles , Torres , etc . - A text with the title of the game . These characteristics must be carried out with the tools seen in classes . : - Selection - Scaling - Location - Colors - Layers - Also send a text in which the story of the video game is briefly told
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Prompts
Create a scenario for a Tragedy at Sea video game: El Ferry Sewol (fictional) that incorporates the following features: -Main character of the story - Villains - Setting elements: For example: trees, bridges, vehicles, Torres, etc. - A text with the title of the game. These characteristics must be carried out with the tools seen in classes.: - Selection - Scaling - Location - Colors - Layers - Also send a text in which the story of the video game is briefly told
Escala CFG
6
Pasos
30
Recolector
dpmpp_2m_sde_gpu
Semilla
350861819
Programador
karras
Tamaño de imagen
832 X 1216
Modelo
Animagine XL V3.1
Generar
Tamaño
832X1216
Fecha
Jun 22, 2024
Modo
Estudio
Tipo
cell
Checkpoint & LoRA
Animagine XL V3.1
Checkpoint
Animagine XL V3.1
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