Survivor in Post-Apocalyptic Horror Scene Create a dark and atmospheric scene s


Survivor in Post-Apocalyptic Horror Scene Create a dark and atmospheric scene showing a survivor dressed in dark military clothing and tactical gear, hiding inside a dilapidated house. The survivor crouches behind a shattered window, peering outside with a terrified expression. The room is dimly lit with debris scattered around and shadows cast across the walls. Outside: A post-apocalyptic cityscape with crumbling buildings and ruined infrastructure. The scene is enveloped in a thick, oppressive fog, and bathed in eerie supernatural light. Horrifying monsters roam the streets: Deformed zombie-like creatures with ragged clothes and decaying flesh. Lovecraftian cosmic abominations with grotesque shapes, tentacles, and multiple eyes in unusual places. The setting conveys a profound sense of inescapable horror. The colors should be dark and muted, with deep contrasts to highlight the nightmarish atmosphere.
Prompts
Copiar prompts
Survivor in Post-Apocalyptic Horror Scene
Create a dark and atmospheric scene showing a survivor dressed in dark military clothing and tactical gear
,
hiding inside a dilapidated house
.
The survivor crouches behind a shattered window
,
peering outside with a terrified expression
.
The room is dimly lit with debris scattered around and shadows cast across the walls
.
Outside:
A post-apocalyptic cityscape with crumbling buildings and ruined infrastructure
.
The scene is enveloped in a thick
,
oppressive fog
,
and bathed in eerie supernatural light
.
Horrifying monsters roam the streets:
Deformed zombie-like creatures with ragged clothes and decaying flesh
.
Lovecraftian cosmic abominations with grotesque shapes
,
tentacles
,
and multiple eyes in unusual places
.
The setting conveys a profound sense of inescapable horror
.
The colors should be dark and muted
,
with deep contrasts to highlight the nightmarish atmosphere
.
INFO
Checkpoint & LoRA

Checkpoint
Incursio's Meme Diffusion (SDXL, Pony)
#horror
0 comentario(s)
0
0
0