A dark and scary house with a ghostly figure in the doorway

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Create an image of a grand
,
neglected Victorian mansion at (((twilight:1
.
2)))
,
set against a (((stormy sky:1
.
1)))
.
The mansion should exhibit Gothic features like turrets
,
pointed arches
,
and ornate windows
,
with (((vines creeping up its walls:1
.
3)))
.
A few lights flicker within
,
casting uncertain shadows
.
Focus on the mansion's slightly ajar front door
,
with an old-fashioned lantern swaying in the wind beside it
,
casting a (((ghostly glow:1
.
4)))
.
To the side
,
show a small basement window
,
partially open
,
revealing (((stone steps leading into darkness:1
.
3)))
,
the steps appearing slick and treacherous
.
The overcast sky should feature dark
,
(((roiling clouds:1
.
2)))
,
and bare trees sway in the wind
,
their branches casting (((eerie shadows:1
.
1)))
.
Include faint
,
ghostly figures or shadowy forms in the windows or near the image's edges
,
suggesting a (((supernatural presence:1
.
5)))
,
but keep these elements subtle
.
In the foreground
,
the protagonist's silhouette faces the mansion
,
conveying determination mixed with apprehension
,
possibly holding a flashlight:1
.
4
.
Use a dark and moody color palette with muted tones
,
(punctuated by faint lights from the windows or lantern:1
.
2)
,
to give the image a haunted
,
timeless feel
.
This image should evoke curiosity and foreboding
,
aligning with the supernatural and unknown themes of the story
.
INFO
Checkpoint & LoRA

Checkpoint
Nightmare Shaper
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