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SeaArt AI Enterprise Version

A close up of a person with a bunch of different hair styles

Create a sprite sheet of Erevan, the elven archer, walking. The sprite sheet should consist of multiple frames that depict his movement in a side-scrolling perspective.

Erevan is a young and agile character, dressed in a dark green tunic with elven-style leaf and vine patterns. His hair is light brown and flows loosely around his face. The sprite sheet should capture his adventurous spirit and determination.

The animation should showcase Erevan taking several steps forward in a smooth and fluid motion. The sprite sheet can have 8 to 10 frames, representing a walking cycle. Each frame should demonstrate the character's legs in motion, one foot stepping forward while the other remains grounded.

Feel free to add small details to bring the sprite sheet to life, such as the movement of his tunic and hair. The environment can be a neutral background or include elements from the Whispering Forest, such as scattered leaves or a gentle breeze.

The final sprite sheet should be in a format compatible with game development, with each frame having transparent backgrounds and consistent dimensions --auto
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E
Evandro Castro
Prompts
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Create a sprite sheet of Erevan , the elven archer , walking . The sprite sheet should consist of multiple frames that depict his movement in a side-scrolling perspective . Erevan is a young and agile character , dressed in a dark green tunic with elven-style leaf and vine patterns . His hair is light brown and flows loosely around his face . The sprite sheet should capture his adventurous spirit and determination . The animation should showcase Erevan taking several steps forward in a smooth and fluid motion . The sprite sheet can have 8 to 10 frames , representing a walking cycle . Each frame should demonstrate the character's legs in motion , one foot stepping forward while the other remains grounded . Feel free to add small details to bring the sprite sheet to life , such as the movement of his tunic and hair . The environment can be a neutral background or include elements from the Whispering Forest , such as scattered leaves or a gentle breeze . The final sprite sheet should be in a format compatible with game development , with each frame having transparent backgrounds and consistent dimensions --auto
INFO
Prompts
Create a sprite sheet of Erevan, the elven archer, walking. The sprite sheet should consist of multiple frames that depict his movement in a side-scrolling perspective. Erevan is a young and agile character, dressed in a dark green tunic with elven-style leaf and vine patterns. His hair is light brown and flows loosely around his face. The sprite sheet should capture his adventurous spirit and determination. The animation should showcase Erevan taking several steps forward in a smooth and fluid motion. The sprite sheet can have 8 to 10 frames, representing a walking cycle. Each frame should demonstrate the character's legs in motion, one foot stepping forward while the other remains grounded. Feel free to add small details to bring the sprite sheet to life, such as the movement of his tunic and hair. The environment can be a neutral background or include elements from the Whispering Forest, such as scattered leaves or a gentle breeze. The final sprite sheet should be in a format compatible with game development, with each frame having transparent backgrounds and consistent dimensions --auto
Negative Prompts
(nsfw:1.5),verybadimagenegative_v1.3, ng_deepnegative_v1_75t, (ugly face:0.8),cross-eyed,sketches, (worst quality:2), (low quality:2), (normal quality:2), lowres, normal quality, ((monochrome)), ((grayscale)), skin spots, acnes, skin blemishes, bad anatomy, DeepNegative, facing away, tilted head, {Multiple people}, lowres, bad anatomy, bad hands, text, error, missing fingers, extra digit, fewer digits, cropped, worstquality, low quality, normal quality, jpegartifacts, signature, watermark, username, blurry, bad feet, cropped, poorly drawn hands, poorly drawn face, mutation, deformed, worst quality, low quality, normal quality, jpeg artifacts, signature, watermark, extra fingers, fewer digits, extra limbs, extra arms,extra legs, malformed limbs, fused fingers, too many fingers, long neck, cross-eyed,mutated hands, polar lowres, bad body, bad proportions, gross proportions, text, error, missing fingers, missing arms, missing legs, extra digit, extra arms, extra leg, extra foot, ((repeating hair))
CFG Scale
7
Steps
35
Sampler
Euler a
Seed
-1
Clip Skip
2
Image Size
1024 X 574
Denoising Strength
0.2
Model
DreamShaper
Generate
Size
1024X574
Date
Jul 9, 2023
Mode
Default
Type
upscale
Checkpoint & LoRA
DreamShaper
Checkpoint
DreamShaper
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