Anime girl in a black outfit standing on a balcony overlooking a city
I have some private advice just for you.
Smoke, postapocalypse, ((Green Dawn:1.3)), Green sky, The ruined backdrop of the city, ((spaceship in the sky)), science-fiction, (shapely body: 1.4), a 1girl, stands on the roof, (Long white hair: 1.4), Cyan eyes, Black pants, black big sweatshirt, hood, Cyberpunk clothes, city of the future, Sad look, bruises under the eyes, Destroyed skyscrapers, HDR (High Dynamic Range), ray traced, NVIDIA RTX, Over-resolution, Unreal 5, sub-surface Scattering, текстурирование PBR, postprocessed, Anisotropic filtering, Depth of field, Maximum clarity and sharpness, Multi-layer Textures, Albedo and specular maps, Surface shading, Accurate Light-Material Interaction Simulation, Octane rendering, duotone lighting, Low ISO, White balance, the rule of thirds, Wide aperture, 8K RAW, efficient sub-pixel, sub-pixel convolution, (luminescent particles: 1.4), {{tmasterpiece, beste-Qualit, extremely detailed CGI, Unity 8k壁纸, 3d, 电影灯光, lens flares}},
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Smoke, postapocalypse, ((Green Dawn:1.3)), Green sky, The ruined backdrop of the city, ((spaceship in the sky)), science-fiction, (shapely body: 1.4), a 1girl, stands on the roof, (Long white hair: 1.4), Cyan eyes, Black pants, black big sweatshirt, hood, Cyberpunk clothes, city of the future, Sad look, bruises under the eyes, Destroyed skyscrapers, HDR (High Dynamic Range), ray traced, NVIDIA RTX, Over-resolution, Unreal 5, sub-surface Scattering, текстурирование PBR, postprocessed, Anisotropic filtering, Depth of field, Maximum clarity and sharpness, Multi-layer Textures, Albedo and specular maps, Surface shading, Accurate Light-Material Interaction Simulation, Octane rendering, duotone lighting, Low ISO, White balance, the rule of thirds, Wide aperture, 8K RAW, efficient sub-pixel, sub-pixel convolution, (luminescent particles: 1.4), {{tmasterpiece, beste-Qualit, extremely detailed CGI, Unity 8k壁纸, 3d, 电影灯光, lens flares}},
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