A man in armor standing in a city with a sword
I have some private thoughts. Wanna hear them?
Ghost clown with lollipop, super cool ghost clown, holding crutches, grimace, top hat, green armor, wearing green mechanical armor, smoke surrounding, juggling props, cloud and smoke surrounding, stage lighting atmosphere, glowing eyes, huge lollipop, imposing walking, positive perspective, perfect body proportions, tall figure, tall height, full body photo, super detail, looking up view, IP by pop mart, edge light, avatar, octane rendering, blender, full body, Clean Black Background, 3D, C4D, Best Quality, Very Detailed, Ancient Technology, HDR (High Dynamic Range), Ray Tracing, NVIDIA RTX, Super Resolution, Unreal 5, Subsurface Scattering, PBR Textures, Post Processing, Anisotropic Filtering, Depth of Field, Maximum Clarity and Sharpness, Multi-layer Textures, Albedo and Highlight Maps, Surface Shading, Accurate Simulation of Light-Material Interactions, Perfect Proportions, Octane Rendering, Two-tone Lighting, Low ISO, White Balance, Rule of Thirds, Wide Aperture, 8K RAW, high efficiency sub-pixel, subpixel convolution, luminescent particles, light scattering, Tyndall effect
Prompts
Copy
Ghost clown with lollipop, super cool ghost clown, holding crutches, grimace, top hat, green armor, wearing green mechanical armor, smoke surrounding, juggling props, cloud and smoke surrounding, stage lighting atmosphere, glowing eyes, huge lollipop, imposing walking, positive perspective, perfect body proportions, tall figure, tall height, full body photo, super detail, looking up view, IP by pop mart, edge light, avatar, octane rendering, blender, full body, Clean Black Background, 3D, C4D, Best Quality, Very Detailed, Ancient Technology, HDR (High Dynamic Range), Ray Tracing, NVIDIA RTX, Super Resolution, Unreal 5, Subsurface Scattering, PBR Textures, Post Processing, Anisotropic Filtering, Depth of Field, Maximum Clarity and Sharpness, Multi-layer Textures, Albedo and Highlight Maps, Surface Shading, Accurate Simulation of Light-Material Interactions, Perfect Proportions, Octane Rendering, Two-tone Lighting, Low ISO, White Balance, Rule of Thirds, Wide Aperture, 8K RAW, high efficiency sub-pixel, subpixel convolution, luminescent particles, light scattering, Tyndall effect
INFO
Checkpoint & LoRA
0 comment
0
0
0