There is a horse that is standing in the sand by a fire
![((Melhor qualfrom PIL import Image, ImageDraw
# Criando uma nova imagem com fundo transparente
width, height = 800, 600
image = Image.new("RGBA", (width, height), (255, 255, 255, 0))
draw = ImageDraw.Draw(image)
# Draw the sky with a sky color gradient_color_top = (0, 0, 128)
sky_color_bottom = (135, 206, 235)
for y in range(height):
draw.line([(0, y), (width, y)], fill=(
int(sky_color_top[0] + (sky_color_bottom[0] - sky_color_top[0]) * y / height),
int(sky_color_top[1] + (sky_color_bottom[1] - sky_color_top[1]) * y / height),
int(sky_color_top[2] + (sky_color_bottom[2] - sky_color_top[2]) * y / height)
))
# Desenhar o cavalo alado
horse_width, horse_height = 200, 150
horse_x, horse_y = 300, 300
draw.rectangle([(horse_x, horse_y), (horse_x + horse_width, horse_y + horse_height)], fill=(139, 69, 19))
draw.polygon([(horse_x, horse_y + horse_height / 2), (horse_x - 100, horse_y), (horse_x + horse_width - 50, horse_y)], fill=(255, 255, 255))
# Add a fire trail behind the fire horse_width, fire_height = 100, 50
fire_x, fire_y = horse_x - 50, horse_y + horse_height
draw.ellipse([(fire_x, fire_y), (fire_x + fire_width, fire_y + fire_height)], fill=(255, 140, 0))
# Salvando a imagem gerada
image.save("horse_with_fire_trail.png")
idade)), ((obra de arte)), (detalhado), rosto perfeito](https://image.cdn2.seaart.me/2024-03-28/co2cfite878c73bkdrh0/49aca5de11d2bb841e508f092fd6077ce37471e5_high.webp)
((Melhor qualfrom PIL import Image, ImageDraw # Criando uma nova imagem com fundo transparente width, height = 800, 600 image = Image.new("RGBA", (width, height), (255, 255, 255, 0)) draw = ImageDraw.Draw(image) # Draw the sky with a sky color gradient_color_top = (0, 0, 128) sky_color_bottom = (135, 206, 235) for y in range(height): draw.line([(0, y), (width, y)], fill=( int(sky_color_top[0] + (sky_color_bottom[0] - sky_color_top[0]) * y / height), int(sky_color_top[1] + (sky_color_bottom[1] - sky_color_top[1]) * y / height), int(sky_color_top[2] + (sky_color_bottom[2] - sky_color_top[2]) * y / height) )) # Desenhar o cavalo alado horse_width, horse_height = 200, 150 horse_x, horse_y = 300, 300 draw.rectangle([(horse_x, horse_y), (horse_x + horse_width, horse_y + horse_height)], fill=(139, 69, 19)) draw.polygon([(horse_x, horse_y + horse_height / 2), (horse_x - 100, horse_y), (horse_x + horse_width - 50, horse_y)], fill=(255, 255, 255)) # Add a fire trail behind the fire horse_width, fire_height = 100, 50 fire_x, fire_y = horse_x - 50, horse_y + horse_height draw.ellipse([(fire_x, fire_y), (fire_x + fire_width, fire_y + fire_height)], fill=(255, 140, 0)) # Salvando a imagem gerada image.save("horse_with_fire_trail.png") idade)), ((obra de arte)), (detalhado), rosto perfeito
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((Melhor qualfrom PIL import Image
,
ImageDraw
# Criando uma nova imagem com fundo transparente
width
,
height = 800
,
600
image = Image
.
new("RGBA"
,
(width
,
height)
,
(255
,
255
,
255
,
0))
draw = ImageDraw
.
Draw(image)
# Draw the sky with a sky color gradient_color_top = (0
,
0
,
128)
sky_color_bottom = (135
,
206
,
235)
for y in range(height):
draw
.
line([(0
,
y)
,
(width
,
y)]
,
fill=(
int(sky_color_top[0] + (sky_color_bottom[0] - sky_color_top[0]) * y / height)
,
int(sky_color_top[1] + (sky_color_bottom[1] - sky_color_top[1]) * y / height)
,
int(sky_color_top[2] + (sky_color_bottom[2] - sky_color_top[2]) * y / height)
))
# Desenhar o cavalo alado
horse_width
,
horse_height = 200
,
150
horse_x
,
horse_y = 300
,
300
draw
.
rectangle([(horse_x
,
horse_y)
,
(horse_x + horse_width
,
horse_y + horse_height)]
,
fill=(139
,
69
,
19))
draw
.
polygon([(horse_x
,
horse_y + horse_height / 2)
,
(horse_x - 100
,
horse_y)
,
(horse_x + horse_width - 50
,
horse_y)]
,
fill=(255
,
255
,
255))
# Add a fire trail behind the fire horse_width
,
fire_height = 100
,
50
fire_x
,
fire_y = horse_x - 50
,
horse_y + horse_height
draw
.
ellipse([(fire_x
,
fire_y)
,
(fire_x + fire_width
,
fire_y + fire_height)]
,
fill=(255
,
140
,
0))
# Salvando a imagem gerada
image
.
save("horse_with_fire_trail
.
png")
idade))
,
((obra de arte))
,
(detalhado)
,
rosto perfeito
INFO
Checkpoint & LoRA

Checkpoint
epiCRealism
#Animal
#Realistic
#Photography
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