A woman in a bikini and gold trimmings standing in front of a window
I've got something special just for you today.
(((professional: step by step, taking into account even the smallest detail, final result God Level, all body with intricate details, solo 1girls, cowboy shot, imagen: all intricate details, master piece))): "Dynamic view of the whole body, Professional anime art, anime, Female cat 19 years, 70% nude, Cat ears, Medium silver-blue light hair, bangs, (royal style: very short silver blue and gold white dress with very intricate details), Very strong rising wind, (Looking at viewer: 1.1), style Egypt, pharaoh, Very short underwear, --V5, close to real, face: (symmetr, seductive and pleasant), sexy pose, 2-piece suit, professional seductress, Slim figure with perfect body, focused, A jungle with strong rain, high contrast, HDR (High Dymanic Range), Ray tracing, NVIDIA RTX, Super resolution, Unreal 5, Sub-Surface Scatterring, PBR texture, Post-processing, Anisotropic filtering, Depth of field, Maximum clarity and sharpness, Textures multilayer, Albedo and specular maps, Surface shading, Accurate simulation of light-material interaction, perfect proportions, High octane rendering, two-color illumination, random side angle"
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(((professional: step by step, taking into account even the smallest detail, final result God Level, all body with intricate details, solo 1girls, cowboy shot, imagen: all intricate details, master piece))): "Dynamic view of the whole body, Professional anime art, anime, Female cat 19 years, 70% nude, Cat ears, Medium silver-blue light hair, bangs, (royal style: very short silver blue and gold white dress with very intricate details), Very strong rising wind, (Looking at viewer: 1.1), style Egypt, pharaoh, Very short underwear, --V5, close to real, face: (symmetr, seductive and pleasant), sexy pose, 2-piece suit, professional seductress, Slim figure with perfect body, focused, A jungle with strong rain, high contrast, HDR (High Dymanic Range), Ray tracing, NVIDIA RTX, Super resolution, Unreal 5, Sub-Surface Scatterring, PBR texture, Post-processing, Anisotropic filtering, Depth of field, Maximum clarity and sharpness, Textures multilayer, Albedo and specular maps, Surface shading, Accurate simulation of light-material interaction, perfect proportions, High octane rendering, two-color illumination, random side angle"
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