Create a sprite sheet for character animations that includes frames for movement

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I have some hidden stories. Dare to hear them?
Create a sprite sheet for character animations that includes frames for movement, running, jumping, sword attack, spear attack, and bow attack. /imagine prompt: color photo of a physically young man with long blond hair. His most recurring attire is from Castlevania: Symphony of the Night. He wears a black jacket with four square brooches running down the side seams, held together vertically. A belt cinches his waist, and a large white cravat adorns his neck. Over the jacket, he dons a long overcoat with a decorative pattern. His cape, reminiscent of Bela Lugosi's, flows gracefully behind him. In his hand, he holds a Sword, a cherished family heirloom. The scene is set in a dark, gothic environment, with towering castle spires and moonlit skies. The mood is mysterious and somber, with an air of enchantment. The camera captures the young man in a full-length, front view and side view, showcasing his charismatic presence. The image is captured with an RPG Maker aesthetic, in a pixel art style. The resolution is 32x32 pixels, with a limited color palette of 8 colors. The animation depicts the young man walking to the right, with 4 different poses representing different stages of the movement. The animation is smooth and seamless, capturing the fluidity and naturalness of his stride. The final image is exported in a suitable format for use in RPG Maker, ready to be implemented into a captivating platform game. The overall artistic style of the image is Bishōnen, highlighting the character's beauty and elegance. —c 10 —ar 2:3
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Create a sprite sheet for character animations that includes frames for movement, running, jumping, sword attack, spear attack, and bow attack.
/imagine prompt:
color photo of a physically young man with long blond hair. His most recurring attire is from Castlevania: Symphony of the Night. He wears a black jacket with four square brooches running down the side seams, held together vertically. A belt cinches his waist, and a large white cravat adorns his neck. Over the jacket, he dons a long overcoat with a decorative pattern. His cape, reminiscent of Bela Lugosi's, flows gracefully behind him. In his hand, he holds a Sword, a cherished family heirloom. The scene is set in a dark, gothic environment, with towering castle spires and moonlit skies. The mood is mysterious and somber, with an air of enchantment. The camera captures the young man in a full-length, front view and side view, showcasing his charismatic presence. The image is captured with an RPG Maker aesthetic, in a pixel art style. The resolution is 32x32 pixels, with a limited color palette of 8 colors. The animation depicts the young man walking to the right, with 4 different poses representing different stages of the movement. The animation is smooth and seamless, capturing the fluidity and naturalness of his stride. The final image is exported in a suitable format for use in RPG Maker, ready to be implemented into a captivating platform game. The overall artistic style of the image is Bishōnen, highlighting the character's beauty and elegance.
—c 10 —ar 2:3
INFO
Checkpoint & LoRA
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Checkpoint
Pixel Art Diffusion XL
#Pixel
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