((highest quality)), ((muste piece)), (detailed: 1.4), 。.。.。
I've got something exciting to talk about today. Up for it?
((highest quality)), ((muste piece)), (detailed: 1.4), 。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.3D、((Ultra-realistic detailed))、Portrait、global illumination、Shadow、octane rendering、8K、ultra sharp、((delicate body shape))1 girl、14 years old、(realistic skin texture)、wet hair、embarrassed look、(pink lips)、short hair、(((white thin competition swimsuit:1.4)))、((big breasts:1.2))、((side boo boo:1.4)), (camel claw:1.4), (((body hair:1.4))), (detailed where the nipples are facing upwards:1.2)、((muscle tissue:1.4))、((abs:1.4))、(blue eyes:1.4)、(Eyes shining towards the camera、(swimming competition:1.4)、indoor pool background、(biologically correct limbs), nffsw (high dynamic range), ray tracing, NVIDIA RTX, super resolution, unreal 5, Subsurface scattering, PBR texture, Post-processing, anisotropic filtering, Depth of the bounds written, Best sharpness and sharpness, multilayer texture, Albedo map and highlight map, surface shading, Accurate simulation of light-matter interactions, perfect proportions, octane rendering, two color light, Large Diameter, Low ISO, White balance, Rule of thirds, battle pose,
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((highest quality)), ((muste piece)), (detailed: 1.4), 。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.3D、((Ultra-realistic detailed))、Portrait、global illumination、Shadow、octane rendering、8K、ultra sharp、((delicate body shape))1 girl、14 years old、(realistic skin texture)、wet hair、embarrassed look、(pink lips)、short hair、(((white thin competition swimsuit:1.4)))、((big breasts:1.2))、((side boo boo:1.4)), (camel claw:1.4), (((body hair:1.4))), (detailed where the nipples are facing upwards:1.2)、((muscle tissue:1.4))、((abs:1.4))、(blue eyes:1.4)、(Eyes shining towards the camera、(swimming competition:1.4)、indoor pool background、(biologically correct limbs), nffsw (high dynamic range), ray tracing, NVIDIA RTX, super resolution, unreal 5, Subsurface scattering, PBR texture, Post-processing, anisotropic filtering, Depth of the bounds written, Best sharpness and sharpness, multilayer texture, Albedo map and highlight map, surface shading, Accurate simulation of light-matter interactions, perfect proportions, octane rendering, two color light, Large Diameter, Low ISO, White balance, Rule of thirds, battle pose,
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Checkpoint & LoRA
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