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Specific Details: rowboat: The boat must be an existing pixel art object

Specific Details:

rowboat:

The boat must be an existing pixel art object.
It should move smoothly up and down, and slightly from side to side.
motion:

Vertical: The up and down movement must be slow and continuous, as if the boat were floating on gentle waves.
horizontal: Add a small sideways wobble to simulate the rocking of the boat.
Looping:

The animation must be cyclical and without visible breaks, allowing a continuous loop.
pictures:

Use a sufficient number of frames to ensure smooth motion. We suggest between 6 to 12 frames for a complete cycle.
Additional Tips:

Pay attention to the physics of movement to ensure the boat appears to actually be floating.
Consider the harmony between vertical and horizontal movement speed for a more realistic effect.
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Specific Details: rowboat: The boat must be an existing pixel art object. It should move smoothly up and down, and slightly from side to side. motion: Vertical: The up and down movement must be slow and continuous, as if the boat were floating on gentle waves. horizontal: Add a small sideways wobble to simulate the rocking of the boat. Looping: The animation must be cyclical and without visible breaks, allowing a continuous loop. pictures: Use a sufficient number of frames to ensure smooth motion. We suggest between 6 to 12 frames for a complete cycle. Additional Tips: Pay attention to the physics of movement to ensure the boat appears to actually be floating. Consider the harmony between vertical and horizontal movement speed for a more realistic effect.

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Reinaldo Pompeu
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Specific Details: rowboat: The boat must be an existing pixel art object . It should move smoothly up and down , and slightly from side to side . motion: Vertical: The up and down movement must be slow and continuous , as if the boat were floating on gentle waves . horizontal: Add a small sideways wobble to simulate the rocking of the boat . Looping: The animation must be cyclical and without visible breaks , allowing a continuous loop . pictures: Use a sufficient number of frames to ensure smooth motion . We suggest between 6 to 12 frames for a complete cycle . Additional Tips: Pay attention to the physics of movement to ensure the boat appears to actually be floating . Consider the harmony between vertical and horizontal movement speed for a more realistic effect .
INFO
Prompts
Specific Details: rowboat: The boat must be an existing pixel art object. It should move smoothly up and down, and slightly from side to side. motion: Vertical: The up and down movement must be slow and continuous, as if the boat were floating on gentle waves. horizontal: Add a small sideways wobble to simulate the rocking of the boat. Looping: The animation must be cyclical and without visible breaks, allowing a continuous loop. pictures: Use a sufficient number of frames to ensure smooth motion. We suggest between 6 to 12 frames for a complete cycle. Additional Tips: Pay attention to the physics of movement to ensure the boat appears to actually be floating. Consider the harmony between vertical and horizontal movement speed for a more realistic effect.
CFG Scale
4
Steps
30
Sampler
dpmpp_2m_sde_gpu
Seed
2278822798
Scheduler
karras
Image Size
1152 X 896
Model
Animagine XL V3.1
Generate
Size
1152X896
Date
Jun 17, 2024
Mode
Studio
Type
cell
Checkpoint & LoRA
Animagine XL V3.1
Checkpoint
Animagine XL V3.1
#Pixel
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