banner_image ×
SeaArt AI Enterprise Version
Explore
More
Rankings
Blog
News
Guides
Download app
Swift AI
Official
Community
Train

Man, 25 years, Slavic appearance: Round or slightly elongated egg

man, 25 years, Slavic appearance: Round or slightly elongated egg-shaped face with soft features Wide-set gray or blue-gray eyes Straight, The nose is quite wide at the base. Elongated ears with noticeable lobes. Medium-length eyebrows., not fused on the bridge of the nose Straight short light brown hair, light brown or dark brown tone Light skin with a tendency to freckles Above average height To achieve hyper realism it is necessary: Carefully work out the anatomy and proportions of the face and body Add small details - pores, wrinkles, skin irregularities Apply highly detailed textures with subsurface light scattering effects Use motion capture technologies for smooth and natural animation Set up believable lighting and rendering for photorealistic results Key tools: ZBrush for sculpting and detailing Substance Painter for texturing Motion capture for animation Unreal Engine, mayan, V-Ray for final rendering Achieving hyper realism requires a lot of time and computational effort, but allows you to create characters that are almost indistinguishable from real people. The main difficulties are to avoid "uncanny valley" and find a balance between realism and artistic interpretation.
chatIcon
I have some hidden stories. Dare to hear them?
Create AI Character
image

man, 25 years, Slavic appearance: Round or slightly elongated egg-shaped face with soft features Wide-set gray or blue-gray eyes Straight, The nose is quite wide at the base. Elongated ears with noticeable lobes. Medium-length eyebrows., not fused on the bridge of the nose Straight short light brown hair, light brown or dark brown tone Light skin with a tendency to freckles Above average height To achieve hyper realism it is necessary: Carefully work out the anatomy and proportions of the face and body Add small details - pores, wrinkles, skin irregularities Apply highly detailed textures with subsurface light scattering effects Use motion capture technologies for smooth and natural animation Set up believable lighting and rendering for photorealistic results Key tools: ZBrush for sculpting and detailing Substance Painter for texturing Motion capture for animation Unreal Engine, mayan, V-Ray for final rendering Achieving hyper realism requires a lot of time and computational effort, but allows you to create characters that are almost indistinguishable from real people. The main difficulties are to avoid "uncanny valley" and find a balance between realism and artistic interpretation.

avatar
A
Adeeb Mohsin
Generation Data
Records
Prompts
Copy
man , 25 years , Slavic appearance: Round or slightly elongated egg-shaped face with soft features Wide-set gray or blue-gray eyes Straight , The nose is quite wide at the base . Elongated ears with noticeable lobes . Medium-length eyebrows ., not fused on the bridge of the nose Straight short light brown hair , light brown or dark brown tone Light skin with a tendency to freckles Above average height To achieve hyper realism it is necessary: Carefully work out the anatomy and proportions of the face and body Add small details - pores , wrinkles , skin irregularities Apply highly detailed textures with subsurface light scattering effects Use motion capture technologies for smooth and natural animation Set up believable lighting and rendering for photorealistic results Key tools: ZBrush for sculpting and detailing Substance Painter for texturing Motion capture for animation Unreal Engine , mayan , V-Ray for final rendering Achieving hyper realism requires a lot of time and computational effort , but allows you to create characters that are almost indistinguishable from real people . The main difficulties are to avoid "uncanny valley" and find a balance between realism and artistic interpretation .
INFO
Prompts
man, 25 years, Slavic appearance: Round or slightly elongated egg-shaped face with soft features Wide-set gray or blue-gray eyes Straight, The nose is quite wide at the base. Elongated ears with noticeable lobes. Medium-length eyebrows., not fused on the bridge of the nose Straight short light brown hair, light brown or dark brown tone Light skin with a tendency to freckles Above average height To achieve hyper realism it is necessary: Carefully work out the anatomy and proportions of the face and body Add small details - pores, wrinkles, skin irregularities Apply highly detailed textures with subsurface light scattering effects Use motion capture technologies for smooth and natural animation Set up believable lighting and rendering for photorealistic results Key tools: ZBrush for sculpting and detailing Substance Painter for texturing Motion capture for animation Unreal Engine, mayan, V-Ray for final rendering Achieving hyper realism requires a lot of time and computational effort, but allows you to create characters that are almost indistinguishable from real people. The main difficulties are to avoid "uncanny valley" and find a balance between realism and artistic interpretation.
Negative Prompts
verybadimagenegative_v1.3, ng_deepnegative_v1_75t, (ugly face:0.8),cross-eyed,sketches, (worst quality:2), (low quality:2), (normal quality:2), lowres, normal quality, ((monochrome)), ((grayscale)), skin spots, acnes, skin blemishes, bad anatomy, DeepNegative, facing away, tilted head, {Multiple people}, lowres, bad anatomy, bad hands, text, error, missing fingers, extra digit, fewer digits, cropped, worstquality, low quality, normal quality, jpegartifacts, signature, watermark, username, blurry, bad feet, cropped, poorly drawn hands, poorly drawn face, mutation, deformed, worst quality, low quality, normal quality, jpeg artifacts, signature, watermark, extra fingers, fewer digits, extra limbs, extra arms,extra legs, malformed limbs, fused fingers, too many fingers, long neck, cross-eyed,mutated hands, polar lowres, bad body, bad proportions, gross proportions, text, error, missing fingers, missing arms, missing legs, extra digit, extra arms, extra leg, extra foot, ((repeating hair))
CFG Scale
7
Steps
20
Sampler
DPM++ 2M Karras
Seed
3577882646
Clip Skip
1
Image Size
683 X 1024
Model
epiCRealism
Generate
Size
683X1024
Date
Jul 8, 2024
Mode
Default
Type
upscale
Checkpoint & LoRA
epiCRealism
Checkpoint
epiCRealism
Apollo 22y.o. v1
LORA
Apollo 22y.o. v1
0 comment
0
0
0

SeaArt Swift AI Apps

ai_video_generationimg
AI Video Generation

Unleash your imagination and let AI create visual wonders for you

face_swap_titleimg
Face Swap Online Free

Create funny or realistic face swap videos & photos in a snap

cartoon_avatar_h1img
Cartoon Avatar Maker

Turn your photos into unique cartoon avatars instantly.

ai_tools_4img
AI Filters

Turns every photo into a work of art

anime2realityimg
Anime to Reality

Instantly bring your favorite anime characters to life.

fuse_anyoneimg
AI Image Fusion

Combine two images into new one stunning visual with AI Image Fusion.

Explore More AI Apps 

Explore Related

ControlNet
avatar
A
Adeeb Mohsin
0
0
ControlNet
avatar
B
BloodRedKittie
0
0
ControlNet
avatar
M
avatar_frame
Maniek
0
0
ControlNet
avatar
M
avatar_frame
Momotaro
0
0
ControlNet
avatar
N
Neiro Ooo4ooo
0
0
ControlNet
avatar
A
AI369
0
1
ControlNet
avatar
G
G E R I Z A
0
0
ControlNet
avatar
高
高野岳彦(Gaoye)
2
2
ControlNet
avatar
W
avatar_frame
Waifurama
0
0
ControlNet
avatar
A
Alan Max
0
0
ControlNet
avatar
D
DarkSideOfTheForce
2
0
ControlNet
avatar
T
TheAiHelper
0
1
ControlNet
avatar
A
Ana sofia Molina macias
1
1
ControlNet
avatar
M
Marcão
0
0
ControlNet
avatar
B
avatar_frame
Blacksweety
0
0
ControlNet
avatar
K
KandooAI
0
1
ControlNet
avatar
N
Nefertari
0
1
ControlNet
avatar
Q
Qia
0
0
ControlNet
avatar
W
Wolf_Systems
2
5
ControlNet
avatar
A
avatar_frame
aha
0
0
ControlNet
avatar
M
avatar_frame
Maniek
0
0
ControlNet
avatar
R
Risk
0
0
ControlNet
avatar
A
avatar_frame
Ab ,00001
0
0
ControlNet
avatar
T
Tower13Studios
0
0
ControlNet
avatar
M
MGenaro
0
1
ControlNet
avatar
A
aiha
0
0
ControlNet
avatar
R
RGP A-Zone
1
0
ControlNet
avatar
V
Vasyl
0
0
ControlNet
avatar
O
avatar_frame
OstensibleSpell
0
0
ControlNet
avatar
R
Ricardo Liberatti
0
0
ControlNet
avatar
L
avatar_frame
luminescentfool
0
1
ControlNet
logo
English
Application
Create Image AI Characters Swift AI Model Training Canvas AI Apps Workflow
About
Studio Rankings AI Chat AI Blog AI News
Help
Guides Customer Service
Get App
icon
Download on the
APP Store
icon
GET IT ON
Google Play
Follow Us
iconiconiconiconiconiconicon
© 2025 SeaArt, Inc.
Copyright Policy
Terms
Privacy 特定商取引法 資金決済法に基づく表示
Event Center
Rankings
Blog
News
Copyright Policy Terms Privacy 特定商取引法 資金決済法に基づく表示
Guides
Feedback
Download app
More