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((best qualityer)), ((work of art)), (very detailled:1.3), 2B in the ruins of a

((best qualityer)), ((work of art)), (very detailled:1.3), 2B in the ruins of a city in the forgotten war, Ancient Technology, Nier-Automata, standing, fully body, legs slightly open, arms half raised, photographic essay, facefocus, Looking at the sky, hdr (high-range dynamics), ray tracing, nvidia RTX, super resolution, Irreal 5, underground dispersal, PBR Texture, Post-processing, Anisotropic filtering, Depth of field, Maximum sharpness and sharpness, multi-layered texture, albedo and highlight maps, Surface shading, Accurate simulation of interactions between light materials, perfect proportions, octane rendering, duotone lighting, Low ISO, White balance, rule of thirds, large aperture, 8K CRU, efficient sub-pixels, subpixel convolution, Luminescent particles, light scattering, Tyndall effect
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Luiz Fernando
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((best qualityer)) , ((work of art)) , (very detailled:1 . 3) , 2B in the ruins of a city in the forgotten war , Ancient Technology , Nier-Automata , standing , fully body , legs slightly open , arms half raised , photographic essay , facefocus , Looking at the sky , hdr (high-range dynamics) , ray tracing , nvidia RTX , super resolution , Irreal 5 , underground dispersal , PBR Texture , Post-processing , Anisotropic filtering , Depth of field , Maximum sharpness and sharpness , multi-layered texture , albedo and highlight maps , Surface shading , Accurate simulation of interactions between light materials , perfect proportions , octane rendering , duotone lighting , Low ISO , White balance , rule of thirds , large aperture , 8K CRU , efficient sub-pixels , subpixel convolution , Luminescent particles , light scattering , Tyndall effect
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Prompts
((best qualityer)), ((work of art)), (very detailled:1.3), 2B in the ruins of a city in the forgotten war, Ancient Technology, Nier-Automata, standing, fully body, legs slightly open, arms half raised, photographic essay, facefocus, Looking at the sky, hdr (high-range dynamics), ray tracing, nvidia RTX, super resolution, Irreal 5, underground dispersal, PBR Texture, Post-processing, Anisotropic filtering, Depth of field, Maximum sharpness and sharpness, multi-layered texture, albedo and highlight maps, Surface shading, Accurate simulation of interactions between light materials, perfect proportions, octane rendering, duotone lighting, Low ISO, White balance, rule of thirds, large aperture, 8K CRU, efficient sub-pixels, subpixel convolution, Luminescent particles, light scattering, Tyndall effect
CFG Scale
6
Steps
30
Sampler
dpmpp_2m_sde_gpu
Seed
2655788826
Scheduler
karras
Image Size
1152 X 832
Model
Animagine XL V3.1
Generate
Size
2040X1472
Date
Jul 11, 2024
Mode
Studio
Type
cell
Checkpoint & LoRA
Animagine XL V3.1
Checkpoint
Animagine XL V3.1
LORA
yorha no.2 type b 尼尔机械纪元 2b小姐姐 for FLUX&SDXL #type2B
#Anime
#Anime Bishoujo
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