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Create a user interface design for a pachinko game inspired by

Create a user interface design for a pachinko game inspired by "Zon100: 100 Things I Want to Do Before I Become a Zombie". The hold indicators should feature colorful and pop zombie-themed items such as zombie hands, skulls, chemical bottles, and barricades, with each color representing different levels of anticipation (pink for low, orange for medium, lime green for high, and cyan for very high). Each hold indicator should have an ink splatter effect around it to add a dynamic and vibrant touch. The base on which the holds are placed should be colorful and pop, with textures of bright colors and ink splatters. The base should also include
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Create a user interface design for a pachinko game inspired by "Zon100: 100 Things I Want to Do Before I Become a Zombie". The hold indicators should feature colorful and pop zombie-themed items such as zombie hands, skulls, chemical bottles, and barricades, with each color representing different levels of anticipation (pink for low, orange for medium, lime green for high, and cyan for very high). Each hold indicator should have an ink splatter effect around it to add a dynamic and vibrant touch. The base on which the holds are placed should be colorful and pop, with textures of bright colors and ink splatters. The base should also include

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大島明浩
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Create a user interface design for a pachinko game inspired by "Zon100: 100 Things I Want to Do Before I Become a Zombie" . The hold indicators should feature colorful and pop zombie-themed items such as zombie hands , skulls , chemical bottles , and barricades , with each color representing different levels of anticipation (pink for low , orange for medium , lime green for high , and cyan for very high) . Each hold indicator should have an ink splatter effect around it to add a dynamic and vibrant touch . The base on which the holds are placed should be colorful and pop , with textures of bright colors and ink splatters . The base should also include
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Prompts
Create a user interface design for a pachinko game inspired by "Zon100: 100 Things I Want to Do Before I Become a Zombie". The hold indicators should feature colorful and pop zombie-themed items such as zombie hands, skulls, chemical bottles, and barricades, with each color representing different levels of anticipation (pink for low, orange for medium, lime green for high, and cyan for very high). Each hold indicator should have an ink splatter effect around it to add a dynamic and vibrant touch. The base on which the holds are placed should be colorful and pop, with textures of bright colors and ink splatters. The base should also include
CFG Scale
10
Steps
50
Sampler
dpmpp_2m_sde_gpu
Seed
2213171086
Scheduler
karras
Image Size
1085 X 1536
Model
_CHEYENNE_
Generate
Size
1456X2064
Date
Jul 18, 2024
Mode
Studio
Type
cell
Checkpoint & LoRA
_CHEYENNE_
Checkpoint
_CHEYENNE_
Real Humans
LORA
Real Humans
Graphic portrait
LORA
Graphic portrait
Schmanzy SDXL - Generate Art For Colouring
LORA
Schmanzy SDXL - Generate Art For Colouring
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