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SeaArt AI Enterprise Version

Decaying castle, an enormous dining hall lay cloaked in shadow and silence

decaying castle, an enormous dining hall lay cloaked in shadow and silence. The room, with its high, vaulted ceilings and towering, grim-faced gargoyles, was dominated by a long, imposing table made of dark, weathered oak. The table stretched endlessly, its surface barren save for a single, flickering candelabrum at the far end, casting a wavering glow over the desolate scene.

Seated at the head of the table was a solitary , his small frame dwarfed by the grand, intricately carved chair that had once seated kings and noblemen. The child’s eyes, wide and glistening with a mixture of fear and curiosity, were fixed on the empty expanse before him. Shadows danced across his pale face, accentuating the gauntness of his cheeks and the dark circles beneath his eyes.

The vastness of the hall amplified every sound, from the distant echo of dripping water to the soft rustle of tattered banners that hung from the walls, their once vibrant colors now faded and threadbare. Cobwebs adorned the corners and crevices, whispering secrets of years gone by. The air was thick with the scent of damp stone and forgotten memories, a palpable weight that pressed down on the room's lone occupant.

The candlelight flickered, casting eerie, shifting shapes on the cold, stone walls. The child's small hands, resting on the table’s edge, were stained with soot, a silent testament to the hours spent exploring the castle's dark, forgotten corners. A single plate lay before him, empty and cold, a stark reminder of the banquet that once was, now replaced by a haunting emptiness.

In this forsaken hall, the  sat in a bubble of isolation, surrounded by the ghosts of a forgotten era. The flickering candelabrum cast a dim halo around him, a fragile barrier against the encroaching darkness. The room held its breath, the oppressive silence punctuated only by the occasional creak of ancient wood and the distant howl of the wind through broken windows. Here, in this medieval dark fantasy setting,
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decaying castle , an enormous dining hall lay cloaked in shadow and silence . The room , with its high , vaulted ceilings and towering , grim-faced gargoyles , was dominated by a long , imposing table made of dark , weathered oak . The table stretched endlessly , its surface barren save for a single , flickering candelabrum at the far end , casting a wavering glow over the desolate scene . Seated at the head of the table was a solitary , his small frame dwarfed by the grand , intricately carved chair that had once seated kings and noblemen . The child’s eyes , wide and glistening with a mixture of fear and curiosity , were fixed on the empty expanse before him . Shadows danced across his pale face , accentuating the gauntness of his cheeks and the dark circles beneath his eyes . The vastness of the hall amplified every sound , from the distant echo of dripping water to the soft rustle of tattered banners that hung from the walls , their once vibrant colors now faded and threadbare . Cobwebs adorned the corners and crevices , whispering secrets of years gone by . The air was thick with the scent of damp stone and forgotten memories , a palpable weight that pressed down on the room's lone occupant . The candlelight flickered , casting eerie , shifting shapes on the cold , stone walls . The child's small hands , resting on the table’s edge , were stained with soot , a silent testament to the hours spent exploring the castle's dark , forgotten corners . A single plate lay before him , empty and cold , a stark reminder of the banquet that once was , now replaced by a haunting emptiness . In this forsaken hall , the sat in a bubble of isolation , surrounded by the ghosts of a forgotten era . The flickering candelabrum cast a dim halo around him , a fragile barrier against the encroaching darkness . The room held its breath , the oppressive silence punctuated only by the occasional creak of ancient wood and the distant howl of the wind through broken windows . Here , in this medieval dark fantasy setting ,
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Prompts
decaying castle, an enormous dining hall lay cloaked in shadow and silence. The room, with its high, vaulted ceilings and towering, grim-faced gargoyles, was dominated by a long, imposing table made of dark, weathered oak. The table stretched endlessly, its surface barren save for a single, flickering candelabrum at the far end, casting a wavering glow over the desolate scene. Seated at the head of the table was a solitary , his small frame dwarfed by the grand, intricately carved chair that had once seated kings and noblemen. The child’s eyes, wide and glistening with a mixture of fear and curiosity, were fixed on the empty expanse before him. Shadows danced across his pale face, accentuating the gauntness of his cheeks and the dark circles beneath his eyes. The vastness of the hall amplified every sound, from the distant echo of dripping water to the soft rustle of tattered banners that hung from the walls, their once vibrant colors now faded and threadbare. Cobwebs adorned the corners and crevices, whispering secrets of years gone by. The air was thick with the scent of damp stone and forgotten memories, a palpable weight that pressed down on the room's lone occupant. The candlelight flickered, casting eerie, shifting shapes on the cold, stone walls. The child's small hands, resting on the table’s edge, were stained with soot, a silent testament to the hours spent exploring the castle's dark, forgotten corners. A single plate lay before him, empty and cold, a stark reminder of the banquet that once was, now replaced by a haunting emptiness. In this forsaken hall, the sat in a bubble of isolation, surrounded by the ghosts of a forgotten era. The flickering candelabrum cast a dim halo around him, a fragile barrier against the encroaching darkness. The room held its breath, the oppressive silence punctuated only by the occasional creak of ancient wood and the distant howl of the wind through broken windows. Here, in this medieval dark fantasy setting,
Negative Prompts
(worst quality, low quality:1.4), bad hands, bad fingers, deformed hands, deformed fingers, fewer digits
CFG Scale
8
Steps
40
Sampler
DPM++ 2M Karras
Seed
1652707101
Clip Skip
1
Image Size
1024 X 576
Denoising Strength
0.6
Model
Arcanius - The fantasy path
Generate
Size
1024X576
Date
Aug 4, 2024
Mode
Default
Type
upscale
Checkpoint & LoRA
Arcanius - The fantasy path
Checkpoint
Arcanius - The fantasy path
#Realistic
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