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Create a set of tileable game art elements in a 3/4 perspective

Create a set of tileable game art elements in a 3/4 perspective, including mountains, detailed trees, and other environmental features. The art should have:

Tileable Mountains: Design seamless, tileable mountain tiles with diverse shapes and elevations, including peaks, ridges, and valleys. Ensure the mountains have rich textures with rocky surfaces and subtle details. Use vibrant colors to depict different mountain zones, such as lush green forests at lower elevations, rocky gray peaks, and snowy caps at the highest points.

Detailed Trees: Include various types of trees with detailed, vibrant foliage and bark textures. The trees should vary in shape and size to add visual interest. Ensure the tree tiles are designed to seamlessly tile in a 3/4 perspective, maintaining continuity and coherence when repeated.

Environmental Elements: Add other environmental features like grass, rocks, and small shrubs, all in a 3/4 perspective. These elements should also be tileable and designed to blend smoothly with the mountains and trees. Use vibrant colors to highlight different areas, such as bright green grass, colorful wildflowers, and varied rock textures.

Lighting and Shadow: Incorporate dynamic lighting and shadow effects to enhance depth and dimension, making the elements visually appealing in a game setting.

The resulting tiles should be visually vibrant, seamlessly tileable, and suitable for creating expansive, detailed game environments with a 3/4 perspective.
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Create a set of tileable game art elements in a 3/4 perspective, including mountains, detailed trees, and other environmental features. The art should have: Tileable Mountains: Design seamless, tileable mountain tiles with diverse shapes and elevations, including peaks, ridges, and valleys. Ensure the mountains have rich textures with rocky surfaces and subtle details. Use vibrant colors to depict different mountain zones, such as lush green forests at lower elevations, rocky gray peaks, and snowy caps at the highest points. Detailed Trees: Include various types of trees with detailed, vibrant foliage and bark textures. The trees should vary in shape and size to add visual interest. Ensure the tree tiles are designed to seamlessly tile in a 3/4 perspective, maintaining continuity and coherence when repeated. Environmental Elements: Add other environmental features like grass, rocks, and small shrubs, all in a 3/4 perspective. These elements should also be tileable and designed to blend smoothly with the mountains and trees. Use vibrant colors to highlight different areas, such as bright green grass, colorful wildflowers, and varied rock textures. Lighting and Shadow: Incorporate dynamic lighting and shadow effects to enhance depth and dimension, making the elements visually appealing in a game setting. The resulting tiles should be visually vibrant, seamlessly tileable, and suitable for creating expansive, detailed game environments with a 3/4 perspective.

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J
JIHOON LEE
Generation Data
Records
Prompts
Copy
Create a set of tileable game art elements in a 3/4 perspective , including mountains , detailed trees , and other environmental features . The art should have: Tileable Mountains: Design seamless , tileable mountain tiles with diverse shapes and elevations , including peaks , ridges , and valleys . Ensure the mountains have rich textures with rocky surfaces and subtle details . Use vibrant colors to depict different mountain zones , such as lush green forests at lower elevations , rocky gray peaks , and snowy caps at the highest points . Detailed Trees: Include various types of trees with detailed , vibrant foliage and bark textures . The trees should vary in shape and size to add visual interest . Ensure the tree tiles are designed to seamlessly tile in a 3/4 perspective , maintaining continuity and coherence when repeated . Environmental Elements: Add other environmental features like grass , rocks , and small shrubs , all in a 3/4 perspective . These elements should also be tileable and designed to blend smoothly with the mountains and trees . Use vibrant colors to highlight different areas , such as bright green grass , colorful wildflowers , and varied rock textures . Lighting and Shadow: Incorporate dynamic lighting and shadow effects to enhance depth and dimension , making the elements visually appealing in a game setting . The resulting tiles should be visually vibrant , seamlessly tileable , and suitable for creating expansive , detailed game environments with a 3/4 perspective .
INFO
Prompts
Create a set of tileable game art elements in a 3/4 perspective, including mountains, detailed trees, and other environmental features. The art should have: Tileable Mountains: Design seamless, tileable mountain tiles with diverse shapes and elevations, including peaks, ridges, and valleys. Ensure the mountains have rich textures with rocky surfaces and subtle details. Use vibrant colors to depict different mountain zones, such as lush green forests at lower elevations, rocky gray peaks, and snowy caps at the highest points. Detailed Trees: Include various types of trees with detailed, vibrant foliage and bark textures. The trees should vary in shape and size to add visual interest. Ensure the tree tiles are designed to seamlessly tile in a 3/4 perspective, maintaining continuity and coherence when repeated. Environmental Elements: Add other environmental features like grass, rocks, and small shrubs, all in a 3/4 perspective. These elements should also be tileable and designed to blend smoothly with the mountains and trees. Use vibrant colors to highlight different areas, such as bright green grass, colorful wildflowers, and varied rock textures. Lighting and Shadow: Incorporate dynamic lighting and shadow effects to enhance depth and dimension, making the elements visually appealing in a game setting. The resulting tiles should be visually vibrant, seamlessly tileable, and suitable for creating expansive, detailed game environments with a 3/4 perspective.
Negative Prompts
(low quality, worst quality:1.4), Zombie,watermarked, signatures, web address, logo
CFG Scale
7
Steps
40
Sampler
Euler
Seed
1860807583
Clip Skip
1
Image Size
1536 X 1536
Model
万象熔炉 Anything XL
Generate
Size
1536X1536
Date
Aug 6, 2024
Mode
SDXL
Type
cell
Checkpoint & LoRA
万象熔炉  Anything XL
Checkpoint
万象熔炉 Anything XL
Style_Pixel Art_XL
LORA
Style_Pixel Art_XL
像素风游戏场景设计-Game scenes-pixel art Game Map-Pal Map
LORA
像素风游戏场景设计-Game scenes-pixel art Game Map-Pal Map
Greg Rutkowski Inspired Style LoRA (SDXL)
LORA
Greg Rutkowski Inspired Style LoRA (SDXL)
#Landscape
#Anime
#Scene Design
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