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SeaArt AI Enterprise Version

Depict the 13th-floor arena of Heaven's Arena, an elite fighting stage from Hunt

Depict the 13th-floor arena of Heaven's Arena, an elite fighting stage from Hunter x Hunter, designed for intense, high-stakes battles. The environment should exude a mix of grandeur and danger, reflecting the seriousness of the fight between Chrollo Lucilfer and Hisoka.

Arena Structure:

Floor: The floor is a vast, hexagonal metal grate, darkened from years of combat. The grid-like pattern of the floor is interspersed with small, flickering sparks of electricity, indicating that the floor itself is partially electrified—a hazard for the fighters. The surface is covered with debris: shattered pieces of stone, fragments of previous battles, and scattered playing cards from Hisoka's earlier moves. Some areas are dented or scorched, showing signs of heavy impact and fiery explosions.

Walls: The towering walls surrounding the arena are made of reinforced steel, with a dark, almost matte finish that absorbs the light. Large, vertical cracks and scorch marks run along the walls, remnants of Nen-based attacks. High up, digital screens are embedded into the walls, displaying real-time stats of the fighters, such as energy levels, damage taken, and countdown timers. Below the screens, metal pipes and conduits snake along the walls, some of them sparking or leaking steam, adding to the industrial atmosphere.

Ceiling and Lighting: The ceiling is high and distant, shrouded in darkness except for the powerful spotlights that hang from above. These spotlights are arranged in a circular pattern, beaming down intense, focused light that highlights the center of the arena while leaving the edges in shadow. The lights create sharp contrasts, making every movement and expression of the fighters more dramatic. Some of the spotlights flicker or swing slightly, as if affected by the ongoing battle.

Additional Details:

Crowd and Observation: Although not fully visible in the scene, hint at the presence of an audience by including the faint, distant outline of viewing platforms far ab
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Depict the 13th-floor arena of Heaven's Arena , an elite fighting stage from Hunter x Hunter , designed for intense , high-stakes battles . The environment should exude a mix of grandeur and danger , reflecting the seriousness of the fight between Chrollo Lucilfer and Hisoka . Arena Structure: Floor: The floor is a vast , hexagonal metal grate , darkened from years of combat . The grid-like pattern of the floor is interspersed with small , flickering sparks of electricity , indicating that the floor itself is partially electrified—a hazard for the fighters . The surface is covered with debris: shattered pieces of stone , fragments of previous battles , and scattered playing cards from Hisoka's earlier moves . Some areas are dented or scorched , showing signs of heavy impact and fiery explosions . Walls: The towering walls surrounding the arena are made of reinforced steel , with a dark , almost matte finish that absorbs the light . Large , vertical cracks and scorch marks run along the walls , remnants of Nen-based attacks . High up , digital screens are embedded into the walls , displaying real-time stats of the fighters , such as energy levels , damage taken , and countdown timers . Below the screens , metal pipes and conduits snake along the walls , some of them sparking or leaking steam , adding to the industrial atmosphere . Ceiling and Lighting: The ceiling is high and distant , shrouded in darkness except for the powerful spotlights that hang from above . These spotlights are arranged in a circular pattern , beaming down intense , focused light that highlights the center of the arena while leaving the edges in shadow . The lights create sharp contrasts , making every movement and expression of the fighters more dramatic . Some of the spotlights flicker or swing slightly , as if affected by the ongoing battle . Additional Details: Crowd and Observation: Although not fully visible in the scene , hint at the presence of an audience by including the faint , distant outline of viewing platforms far ab
INFO
Prompts
Depict the 13th-floor arena of Heaven's Arena, an elite fighting stage from Hunter x Hunter, designed for intense, high-stakes battles. The environment should exude a mix of grandeur and danger, reflecting the seriousness of the fight between Chrollo Lucilfer and Hisoka. Arena Structure: Floor: The floor is a vast, hexagonal metal grate, darkened from years of combat. The grid-like pattern of the floor is interspersed with small, flickering sparks of electricity, indicating that the floor itself is partially electrified—a hazard for the fighters. The surface is covered with debris: shattered pieces of stone, fragments of previous battles, and scattered playing cards from Hisoka's earlier moves. Some areas are dented or scorched, showing signs of heavy impact and fiery explosions. Walls: The towering walls surrounding the arena are made of reinforced steel, with a dark, almost matte finish that absorbs the light. Large, vertical cracks and scorch marks run along the walls, remnants of Nen-based attacks. High up, digital screens are embedded into the walls, displaying real-time stats of the fighters, such as energy levels, damage taken, and countdown timers. Below the screens, metal pipes and conduits snake along the walls, some of them sparking or leaking steam, adding to the industrial atmosphere. Ceiling and Lighting: The ceiling is high and distant, shrouded in darkness except for the powerful spotlights that hang from above. These spotlights are arranged in a circular pattern, beaming down intense, focused light that highlights the center of the arena while leaving the edges in shadow. The lights create sharp contrasts, making every movement and expression of the fighters more dramatic. Some of the spotlights flicker or swing slightly, as if affected by the ongoing battle. Additional Details: Crowd and Observation: Although not fully visible in the scene, hint at the presence of an audience by including the faint, distant outline of viewing platforms far ab
Negative Prompts
worst quality, low quality, bad anatomy, bad hands, bad body, missing fingers, extra digit, fewer digits
CFG Scale
7
Steps
30
Sampler
DPM++ 2M Karras
Seed
234645475
Clip Skip
1
Image Size
896 X 1152
Model
Animagine XL V3.1
Generate
Size
896X1152
Date
Aug 13, 2024
Mode
SDXL
Type
cell
Checkpoint & LoRA
Animagine XL V3.1
Checkpoint
Animagine XL V3.1
LORA
Mai Shiranui/不知火 舞 - Queen's Gate : Spiral Chaos/クイーンズゲイト スパイラルカオス Animagine XL 3.1 + IllustriousXL
#Anime
#Scene Design
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