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SeaArt AI Enterprise Version

I want you to create a scenario of a situation that happened in my RPG session

I want you to create a scenario of a situation that happened in my RPG session.: A cramped, suffocating chamber with ancient stone walls, covered in cracks and thick dust. The ground is full of loose rock fragments. The bricklayer, with a sweaty and concentrated face, is repeatedly hitting one of the walls with a sledgehammer, making pieces of stone fall and roll across the ground. With each strike, the wall shakes.

In a corner of the chamber, the cartographer is stopped, immobile, observing the cracks that spread across the wall, as dust gathers around you. on the other side, the engineer is running towards the bricklayer, trying to reach the sledgehammer handle. The atmosphere is heavy with dust in the air and the sound of falling rocks. The lights are dim and the space is clearly cluttered., with an imminent risk of collapse.
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I want you to create a scenario of a situation that happened in my RPG session . : A cramped , suffocating chamber with ancient stone walls , covered in cracks and thick dust . The ground is full of loose rock fragments . The bricklayer , with a sweaty and concentrated face , is repeatedly hitting one of the walls with a sledgehammer , making pieces of stone fall and roll across the ground . With each strike , the wall shakes . In a corner of the chamber , the cartographer is stopped , immobile , observing the cracks that spread across the wall , as dust gathers around you . on the other side , the engineer is running towards the bricklayer , trying to reach the sledgehammer handle . The atmosphere is heavy with dust in the air and the sound of falling rocks . The lights are dim and the space is clearly cluttered ., with an imminent risk of collapse .
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Prompts
I want you to create a scenario of a situation that happened in my RPG session.: A cramped, suffocating chamber with ancient stone walls, covered in cracks and thick dust. The ground is full of loose rock fragments. The bricklayer, with a sweaty and concentrated face, is repeatedly hitting one of the walls with a sledgehammer, making pieces of stone fall and roll across the ground. With each strike, the wall shakes. In a corner of the chamber, the cartographer is stopped, immobile, observing the cracks that spread across the wall, as dust gathers around you. on the other side, the engineer is running towards the bricklayer, trying to reach the sledgehammer handle. The atmosphere is heavy with dust in the air and the sound of falling rocks. The lights are dim and the space is clearly cluttered., with an imminent risk of collapse.
CFG Scale
Steps
25
Sampler
euler
Seed
961219414
Scheduler
Image Size
688 X 1024
Model
SeaArt Infinity
Generate
Size
688X1024
Date
Aug 24, 2024
Mode
Studio
Type
cell
Checkpoint & LoRA
SeaArt Infinity
Checkpoint
SeaArt Infinity
#SeaArt Infinity
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