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Create an indoor scenario of a pizzeria at night (the pizzeria is from the game

Create an indoor scenario of a pizzeria at night (the pizzeria is from the game Five Night at Freddy's, and it is mandatory to be at night), in pixel art style. The scenario must represent a straight corridor, seen in a side-scrolling view, like a top-down game, as in a platform game. The pizzeria is closed, so the environment must be dark, empty and devoid of vegetation. There must be no presence of bushes, trees or anything related to external environments. Lighting should be minimal, with deep shadows, reflecting a sad and melancholy atmosphere. The hallway must have details that suggest abandonment, such as fallen papers, overturned chairs and torn posters. Think of a warehouse or abandoned room, without any countertops or signs of recent use, just showing the state of decay and disuse.
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Create an indoor scenario of a pizzeria at night (the pizzeria is from the game Five Night at Freddy's , and it is mandatory to be at night) , in pixel art style . The scenario must represent a straight corridor , seen in a side-scrolling view , like a top-down game , as in a platform game . The pizzeria is closed , so the environment must be dark , empty and devoid of vegetation . There must be no presence of bushes , trees or anything related to external environments . Lighting should be minimal , with deep shadows , reflecting a sad and melancholy atmosphere . The hallway must have details that suggest abandonment , such as fallen papers , overturned chairs and torn posters . Think of a warehouse or abandoned room , without any countertops or signs of recent use , just showing the state of decay and disuse .
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Prompts
Create an indoor scenario of a pizzeria at night (the pizzeria is from the game Five Night at Freddy's, and it is mandatory to be at night), in pixel art style. The scenario must represent a straight corridor, seen in a side-scrolling view, like a top-down game, as in a platform game. The pizzeria is closed, so the environment must be dark, empty and devoid of vegetation. There must be no presence of bushes, trees or anything related to external environments. Lighting should be minimal, with deep shadows, reflecting a sad and melancholy atmosphere. The hallway must have details that suggest abandonment, such as fallen papers, overturned chairs and torn posters. Think of a warehouse or abandoned room, without any countertops or signs of recent use, just showing the state of decay and disuse.
CFG Scale
Steps
25
Sampler
euler
Seed
3719516861
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Image Size
688 X 1024
Model
SeaArt Infinity
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Size
688X1024
Date
Aug 25, 2024
Mode
Studio
Type
cell
Checkpoint & LoRA
SeaArt Infinity
Checkpoint
SeaArt Infinity
#Pixel
#Scene Design
#SeaArt Infinity
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