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Central Hall ``` Box(20, 20, 10) // Central hall dimensions

Central Hall
```
Box(20, 20, 10)  // Central hall dimensions (width, length, height)
  + Location(0, 0, 0)  // Centered at origin
  + Material("Wood")  // Material property
```

Side 1 ( Rooms 1-14 )
```
  // Room 1-7
  For(i = 1 to 7)
    Room(i) = Box(10, 10, 5)  // Room dimensions (width, length, height)
      + Location(i * 10 - 70, -10, 0)  // Spaced 10 units apart
      + Material("Brick")  // Material property

  // Main Entrance
  Entrance1 = Box(5, 5, 5)  // Entrance dimensions (width, length, height)
    + Location(-45, -10, 0)  // Positioned between rooms 7 and 8

  // Room 8-14
  For(i = 8 to 14)
    Room(i) = Box(10, 10, 5)  // Room dimensions (width, length, height)
      + Location(i * 10 - 15, -10, 0)  // Spaced 10 units apart
      + Material("Brick")  // Material property
```

*Side 2-4 ( Rooms 1-14 )*
```
  // Duplicate and rotate Side 1 for other sides
  Side2 = Side1.Rotated(90, 0, 0)  // Rotate 90 degrees around Y-axis
  Side3 = Side1.Rotated(180, 0, 0)  // Rotate 180 degrees around Y-axis
  Side4 = Side1.Rotated(270, 0, 0)  // Rotate 270 degrees around Y-axis
```

*Security Fence*
```
  // Surrounding fence
  Fence = Box(200, 200, 5)  // Fence dimensions (width, length, height)
    + Location(0, 0, -5)  // Positioned below the rooms
    + Material("Metal")  // Material property
```
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Central Hall ``` Box(20 , 20 , 10) // Central hall dimensions (width , length , height) + Location(0 , 0 , 0) // Centered at origin + Material("Wood") // Material property ``` Side 1 ( Rooms 1-14 ) ``` // Room 1-7 For(i = 1 to 7) Room(i) = Box(10 , 10 , 5) // Room dimensions (width , length , height) + Location(i * 10 - 70 , -10 , 0) // Spaced 10 units apart + Material("Brick") // Material property // Main Entrance Entrance1 = Box(5 , 5 , 5) // Entrance dimensions (width , length , height) + Location(-45 , -10 , 0) // Positioned between rooms 7 and 8 // Room 8-14 For(i = 8 to 14) Room(i) = Box(10 , 10 , 5) // Room dimensions (width , length , height) + Location(i * 10 - 15 , -10 , 0) // Spaced 10 units apart + Material("Brick") // Material property ``` *Side 2-4 ( Rooms 1-14 )* ``` // Duplicate and rotate Side 1 for other sides Side2 = Side1 . Rotated(90 , 0 , 0) // Rotate 90 degrees around Y-axis Side3 = Side1 . Rotated(180 , 0 , 0) // Rotate 180 degrees around Y-axis Side4 = Side1 . Rotated(270 , 0 , 0) // Rotate 270 degrees around Y-axis ``` *Security Fence* ``` // Surrounding fence Fence = Box(200 , 200 , 5) // Fence dimensions (width , length , height) + Location(0 , 0 , -5) // Positioned below the rooms + Material("Metal") // Material property ```
INFO
Prompts
Central Hall ``` Box(20, 20, 10) // Central hall dimensions (width, length, height) + Location(0, 0, 0) // Centered at origin + Material("Wood") // Material property ``` Side 1 ( Rooms 1-14 ) ``` // Room 1-7 For(i = 1 to 7) Room(i) = Box(10, 10, 5) // Room dimensions (width, length, height) + Location(i * 10 - 70, -10, 0) // Spaced 10 units apart + Material("Brick") // Material property // Main Entrance Entrance1 = Box(5, 5, 5) // Entrance dimensions (width, length, height) + Location(-45, -10, 0) // Positioned between rooms 7 and 8 // Room 8-14 For(i = 8 to 14) Room(i) = Box(10, 10, 5) // Room dimensions (width, length, height) + Location(i * 10 - 15, -10, 0) // Spaced 10 units apart + Material("Brick") // Material property ``` *Side 2-4 ( Rooms 1-14 )* ``` // Duplicate and rotate Side 1 for other sides Side2 = Side1.Rotated(90, 0, 0) // Rotate 90 degrees around Y-axis Side3 = Side1.Rotated(180, 0, 0) // Rotate 180 degrees around Y-axis Side4 = Side1.Rotated(270, 0, 0) // Rotate 270 degrees around Y-axis ``` *Security Fence* ``` // Surrounding fence Fence = Box(200, 200, 5) // Fence dimensions (width, length, height) + Location(0, 0, -5) // Positioned below the rooms + Material("Metal") // Material property ```
CFG Scale
6
Steps
25
Sampler
euler
Seed
1926314233
Scheduler
karras
Image Size
688 X 1024
Model
SeaArt Infinity
Generate
Size
688X1024
Date
Aug 26, 2024
Mode
Studio
Type
cell
Checkpoint & LoRA
SeaArt Infinity
Checkpoint
SeaArt Infinity
#SeaArt Infinity
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