Arafed woman with pink hair sitting on the ground in a city

Prompts
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2) To transform the setting of the image into DisCity from the Path to Nowhere game
,
imagine a sprawling
,
dystopian metropolis bathed in an eerie
,
perpetual twilight
.
The skyline is jagged with towering skyscrapers
,
many of which are in various states of decay
,
their once-glorious facades now crumbling
.
The city's architecture is a fusion of brutalist and cyberpunk
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with imposing concrete structures
,
steel beams
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and flickering neon lights that cast an ominous glow across the streets
.
The atmosphere is thick with tension and unease
,
as the air is heavy with pollution and a sense of despair
.
The streets are crowded with abandoned vehicles
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debris
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and the occasional flicker of movement from the shadows
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The city feels alive
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but not in a comforting way—more like a predator lurking
,
waiting to pounce
.
Graffiti and posters line the walls
,
remnants of a rebellion long past
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and the ground is slick with rainwater that reflects the sickly neon lights
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adding to the sense of disorientation
.
In the distance
,
the sound of distant sirens and the hum of machinery create a constant
,
unsettling background noise
.
Overall
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DisCity is a place where hope seems to have vanished
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replaced by a relentless struggle for survival amidst the decaying remnants of a once-thriving civilization
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The setting is dark
,
oppressive
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and filled with the echoes of a city that has lost its way
,
embodying the grim reality of a world on the brink of collapse
.
INFO
Checkpoint & LoRA

Checkpoint
epiCRealism
#Character
#Realistic
#Western Realism
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#model westernrealism
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