Create an image of this game: "The Mansion of Deception", Players must work to

create an image of this game: "The Mansion of Deception", Players must work together to escape a haunted mansion before the evil spirit catches them.. The game is fast, Easy to play and designed for 2 to 4 players. aim: All players must reach the "Exit" before the spirit catches them. If the spirit reaches them, they lose the game. Preparation: Draw or print a simple map of the mansion on a letter or A4 sheet of paper.. The map should have only 4 rooms connected by hallways, with a "Prohibited" and one "Exit". Each player chooses a token or mark that represents him in the game.. Shifts: In your turn, Each player rolls a die and advances the number of spaces indicated on the die through the corridors of the mansion.. Players must move towards the "Exit" through the connected rooms. Special Boxes: Casilla de trap: If a player lands on a square marked as "trap", lose 1 turn. Casilla de track: If a player lands on a square marked as "track", You can immediately advance to the next room. Evil Spirit: The spirit moves automatically at the end of each player's turn.. Roll a die to see how many spaces the spirit advances.. If it hits a player, That player loses the game. Players win if at least one of them reaches the "Exit" before being caught by the spirit. more elaborate and as if it were a paper board game
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create an image of this game:
"The Mansion of Deception"
,
Players must work together to escape a haunted mansion before the evil spirit catches them
..
The game is fast
,
Easy to play and designed for 2 to 4 players
.
aim:
All players must reach the "Exit" before the spirit catches them
.
If the spirit reaches them
,
they lose the game
.
Preparation:
Draw or print a simple map of the mansion on a letter or A4 sheet of paper
..
The map should have only 4 rooms connected by hallways
,
with a "Prohibited" and one "Exit"
.
Each player chooses a token or mark that represents him in the game
..
Shifts:
In your turn
,
Each player rolls a die and advances the number of spaces indicated on the die through the corridors of the mansion
..
Players must move towards the "Exit" through the connected rooms
.
Special Boxes:
Casilla de trap: If a player lands on a square marked as "trap"
,
lose 1 turn
.
Casilla de track: If a player lands on a square marked as "track"
,
You can immediately advance to the next room
.
Evil Spirit:
The spirit moves automatically at the end of each player'
;
s turn
..
Roll a die to see how many spaces the spirit advances
..
If it hits a player
,
That player loses the game
.
Players win if at least one of them reaches the "Exit" before being caught by the spirit
.
more elaborate and as if it were a paper board game
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Checkpoint & LoRA

Checkpoint
SeaArt Infinity
#Scene Design
#SeaArt Infinity
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