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The cover of the book "Doors" is meant to evoke an atmosphere of suspense and my

The cover of the book "Doors" is meant to evoke an atmosphere of suspense and mystery, reminiscent of the horror style of Roblox's "DOORS". The background is predominantly dark, almost black, with a touch of blue-gray, creating a gloomy and oppressive atmosphere. In the center, there is an imposing and old door, made of weathered wood with iron details. The door is ajar, letting out an intense blue light that slightly illuminates the floor in front of it, suggesting that something unknown lurks on the other side. Scattered across the cover, in positions almost imperceptible at first glance, are the game's entities. *Screech* lurks in the upper left corner, partially hidden in the darkness, with his large, menacing eyes fixed on the reader. *Figure*, further down, is lurking near the base of the door, in a predatory posture. His hands are extended towards the light, as if he is about to leave. *Eyes* appear in the lower right corner, emitting an ominous glow that contrasts with the darkness around them. *Seek*’s silhouette is slightly distorted, running towards the door, creating a sense of movement and urgency. The title “Doors” is at the top of the cover, in large, worn, metallic typeface, partially covered by shadows. The font has a silvery tone, reflecting the blue light emanating from the door, while small cracks run through the letters, reinforcing the sense of decay and impending danger.
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The cover of the book "Doors" is meant to evoke an atmosphere of suspense and mystery , reminiscent of the horror style of Roblox's "DOORS" . The background is predominantly dark , almost black , with a touch of blue-gray , creating a gloomy and oppressive atmosphere . In the center , there is an imposing and old door , made of weathered wood with iron details . The door is ajar , letting out an intense blue light that slightly illuminates the floor in front of it , suggesting that something unknown lurks on the other side . Scattered across the cover , in positions almost imperceptible at first glance , are the game's entities . *Screech* lurks in the upper left corner , partially hidden in the darkness , with his large , menacing eyes fixed on the reader . *Figure* , further down , is lurking near the base of the door , in a predatory posture . His hands are extended towards the light , as if he is about to leave . *Eyes* appear in the lower right corner , emitting an ominous glow that contrasts with the darkness around them . *Seek*’s silhouette is slightly distorted , running towards the door , creating a sense of movement and urgency . The title “Doors” is at the top of the cover , in large , worn , metallic typeface , partially covered by shadows . The font has a silvery tone , reflecting the blue light emanating from the door , while small cracks run through the letters , reinforcing the sense of decay and impending danger .
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The cover of the book "Doors" is meant to evoke an atmosphere of suspense and mystery, reminiscent of the horror style of Roblox's "DOORS". The background is predominantly dark, almost black, with a touch of blue-gray, creating a gloomy and oppressive atmosphere. In the center, there is an imposing and old door, made of weathered wood with iron details. The door is ajar, letting out an intense blue light that slightly illuminates the floor in front of it, suggesting that something unknown lurks on the other side. Scattered across the cover, in positions almost imperceptible at first glance, are the game's entities. *Screech* lurks in the upper left corner, partially hidden in the darkness, with his large, menacing eyes fixed on the reader. *Figure*, further down, is lurking near the base of the door, in a predatory posture. His hands are extended towards the light, as if he is about to leave. *Eyes* appear in the lower right corner, emitting an ominous glow that contrasts with the darkness around them. *Seek*’s silhouette is slightly distorted, running towards the door, creating a sense of movement and urgency. The title “Doors” is at the top of the cover, in large, worn, metallic typeface, partially covered by shadows. The font has a silvery tone, reflecting the blue light emanating from the door, while small cracks run through the letters, reinforcing the sense of decay and impending danger.
CFG Scale
6
Steps
25
Sampler
euler
Seed
651251534
Scheduler
karras
Image Size
688 X 1024
Model
SeaArt Infinity
Generate
Size
688X1024
Date
Aug 31, 2024
Mode
Studio
Type
cell
Checkpoint & LoRA
SeaArt Infinity
Checkpoint
SeaArt Infinity
#Horror
#SeaArt Infinity
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