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Generate a portrait photo of a beautiful 25 y.o. blonde female that achieves und

Generate a portrait photo of a beautiful 25 y.o. blonde female that achieves undoubted photorealism, rule of thirds, realistic perfect face,The skin have a complex texture map that includes pores, moles, fine lines, and slight variations in pigmentation, with a multiscale roughness map to simulate varying levels of shininess and matte across the face. Implement advanced subsurface scattering techniques to emulate the semi-translucent property of skin with irregular diffusion, especially around the nose and ears. Render the hair with a physics-based simulation that reflects the natural grouping and adhesion of strands, varying in transparency and glossiness. The eyes have a deep-set look, with a multi-layered iris texture that includes fine fibrous details and an irregular, non-uniform catchlight reflecting a realistic light environment. Include micro-veins in the sclera with subtle color gradients to mimic the natural variance in human eyes. Ensure facial symmetry is not absolute, introducing micro-variations in the position and scale of features to reflect the natural asymmetry of a real human face. The lips have a detailed texture map that defines dry versus moist areas,causing light to scatter differently across them.Employ a dynamic range lighting setup that casts defined but soft-edged shadows to sculpt the facial features, using a combination of a strong key light and a softer fill light to create a realistic interplay of light and shadow. Include ambient occlusion particularly in areas where the hair casts a shadow on the forehead, and where the neck meets the jaw. The final render should incorporate environmental lighting effects, reflecting subtle colors from the surroundings onto the skin, and should be free from any noise or rendering artifacts. Capture this with the precision of a full-frame sensor camera, through an 85mm prime lens set at f/2.0 for a shallow depth of field,rendering a softly blurred background
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Generate a portrait photo of a beautiful 25 y.o. blonde female that achieves undoubted photorealism, rule of thirds, realistic perfect face,The skin have a complex texture map that includes pores, moles, fine lines, and slight variations in pigmentation, with a multiscale roughness map to simulate varying levels of shininess and matte across the face. Implement advanced subsurface scattering techniques to emulate the semi-translucent property of skin with irregular diffusion, especially around the nose and ears. Render the hair with a physics-based simulation that reflects the natural grouping and adhesion of strands, varying in transparency and glossiness. The eyes have a deep-set look, with a multi-layered iris texture that includes fine fibrous details and an irregular, non-uniform catchlight reflecting a realistic light environment. Include micro-veins in the sclera with subtle color gradients to mimic the natural variance in human eyes. Ensure facial symmetry is not absolute, introducing micro-variations in the position and scale of features to reflect the natural asymmetry of a real human face. The lips have a detailed texture map that defines dry versus moist areas,causing light to scatter differently across them.Employ a dynamic range lighting setup that casts defined but soft-edged shadows to sculpt the facial features, using a combination of a strong key light and a softer fill light to create a realistic interplay of light and shadow. Include ambient occlusion particularly in areas where the hair casts a shadow on the forehead, and where the neck meets the jaw. The final render should incorporate environmental lighting effects, reflecting subtle colors from the surroundings onto the skin, and should be free from any noise or rendering artifacts. Capture this with the precision of a full-frame sensor camera, through an 85mm prime lens set at f/2.0 for a shallow depth of field,rendering a softly blurred background

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Generate a portrait photo of a beautiful 25 y . o . blonde female that achieves undoubted photorealism , rule of thirds , realistic perfect face , The skin have a complex texture map that includes pores , moles , fine lines , and slight variations in pigmentation , with a multiscale roughness map to simulate varying levels of shininess and matte across the face . Implement advanced subsurface scattering techniques to emulate the semi-translucent property of skin with irregular diffusion , especially around the nose and ears . Render the hair with a physics-based simulation that reflects the natural grouping and adhesion of strands , varying in transparency and glossiness . The eyes have a deep-set look , with a multi-layered iris texture that includes fine fibrous details and an irregular , non-uniform catchlight reflecting a realistic light environment . Include micro-veins in the sclera with subtle color gradients to mimic the natural variance in human eyes . Ensure facial symmetry is not absolute , introducing micro-variations in the position and scale of features to reflect the natural asymmetry of a real human face . The lips have a detailed texture map that defines dry versus moist areas , causing light to scatter differently across them . Employ a dynamic range lighting setup that casts defined but soft-edged shadows to sculpt the facial features , using a combination of a strong key light and a softer fill light to create a realistic interplay of light and shadow . Include ambient occlusion particularly in areas where the hair casts a shadow on the forehead , and where the neck meets the jaw . The final render should incorporate environmental lighting effects , reflecting subtle colors from the surroundings onto the skin , and should be free from any noise or rendering artifacts . Capture this with the precision of a full-frame sensor camera , through an 85mm prime lens set at f/2 . 0 for a shallow depth of field , rendering a softly blurred background
Info
Prompts
Generate a portrait photo of a beautiful 25 y.o. blonde female that achieves undoubted photorealism, rule of thirds, realistic perfect face,The skin have a complex texture map that includes pores, moles, fine lines, and slight variations in pigmentation, with a multiscale roughness map to simulate varying levels of shininess and matte across the face. Implement advanced subsurface scattering techniques to emulate the semi-translucent property of skin with irregular diffusion, especially around the nose and ears. Render the hair with a physics-based simulation that reflects the natural grouping and adhesion of strands, varying in transparency and glossiness. The eyes have a deep-set look, with a multi-layered iris texture that includes fine fibrous details and an irregular, non-uniform catchlight reflecting a realistic light environment. Include micro-veins in the sclera with subtle color gradients to mimic the natural variance in human eyes. Ensure facial symmetry is not absolute, introducing micro-variations in the position and scale of features to reflect the natural asymmetry of a real human face. The lips have a detailed texture map that defines dry versus moist areas,causing light to scatter differently across them.Employ a dynamic range lighting setup that casts defined but soft-edged shadows to sculpt the facial features, using a combination of a strong key light and a softer fill light to create a realistic interplay of light and shadow. Include ambient occlusion particularly in areas where the hair casts a shadow on the forehead, and where the neck meets the jaw. The final render should incorporate environmental lighting effects, reflecting subtle colors from the surroundings onto the skin, and should be free from any noise or rendering artifacts. Capture this with the precision of a full-frame sensor camera, through an 85mm prime lens set at f/2.0 for a shallow depth of field,rendering a softly blurred background
Prompts Négatives
1girl, logo, text, old,chinese,mary,anime,toon,draw,Asian-Less-Neg,cyber_negative_p1 cyber_negative_p2 cyber_negative_p3, logo, text, old,chinese,mary,anime,toon,draw,Asian-Less-Neg,blurry,logo,watermark,signature,cropped,out of frame,worst quality,low quality,jpeg artifacts,poorly lit,overexposed,underexposed,glitch,error,out of focus,(semi-realistic, cgi, 3d, render, sketch, cartoon, drawing, digital art, anime, manga:1.3),amateur,(poorly drawn hands, poorly drawn face:1.2),deformed iris,deformed pupils,morbid,duplicate,mutilated,extra fingers,mutated hands,poorly drawn eyes,mutation,deformed,dehydrated,bad anatomy,bad proportions,extra limbs,cloned, repetead cloned hair, normal quality, bad eyes, bad skin, ugly skin,
Échelle CFG
9.5
Étapes
38
Échantillonneur
DDIM
Graine Aléatoire
1869130141
Clip Skip
1
Dimension de l'Image
916 X 1024
Modèle
Photo Movie Realistic
Créer
Taille
916X1024
Date
Jan 4, 2024
Mode
Par Défaut
Type
upscale
Checkpoint & LoRA
Photo Movie Realistic
Checkpoint
Photo Movie Realistic
#Réaliste
#Photographie
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