Create a sprite sheet of 9 to 12 different sprites in a consistent grid We will


Create a sprite sheet of 9 to 12 different sprites in a consistent grid We will use these sprites to make a GIF animation The sprites should be showing X doing Y in Z style Each sprite has to be different from the one before him And make sure the sprite sheet is consistent and reliable You have to generate 4 different images; each one depicting a totally unique sprite sheet Can you run some type of image recognition to line them up better? Generate an image frames running to the right, of a physically young man with long blond hair. His most recurring attire is from Castlevania: Symphony of the Night, which, according to the game's setting, consists of 18th-century-style clothing. He wears a black jacket with side seams held together by four square brooches running vertically down, along with a belt. Around his neck, he wears a large white cravat. Over the jacket, he dons a long overcoat with a decorative pattern. character sheet, full-length, front view and side view, rpg maker Task: Create animated sprites for a character walking in a platform game. Specifications: Resolution: 32x32 pixels Art style: Pixel art Direction: The character should walk to the right. Poses: Create at least 4 different poses for the walking animation, representing different stages of the movement. Colors: Use a limited color palette, with a maximum of 8 different colors. Details: The character should be easily recognizable at a reduced size. Ensure that the movement appears smooth and natural by focusing on fluid transitions between poses. Aim for a seamless and realistic animation. Once you're finished, export the sprites in a suitable format for use in RPG Maker or any other game engine of your choice. In addition to his clothing, he also wears a cape resembling that of Bela Lugosi. The weapon he commonly wields is the Sword, a family heirloom from his mother. Create the image in a Bishōnen artistic style.
Prompts
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Create a sprite sheet of 9 to 12 different sprites in a consistent grid We will use these sprites to make a GIF animation The sprites should be showing X doing Y in Z style Each sprite has to be different from the one before him And make sure the sprite sheet is consistent and reliable You have to generate 4 different images
;
each one depicting a totally unique sprite sheet
Can you run some type of image recognition to line them up better
?
Generate an image frames running to the right
,
of a physically young man with long blond hair
.
His most recurring attire is from Castlevania: Symphony of the Night
,
which
,
according to the game's setting
,
consists of 18th-century-style clothing
.
He wears a black jacket with side seams held together by four square brooches running vertically down
,
along with a belt
.
Around his neck
,
he wears a large white cravat
.
Over the jacket
,
he dons a long overcoat with a decorative pattern
.
character sheet
,
full-length
,
front view and side view
,
rpg maker
Task: Create animated sprites for a character walking in a platform game
.
Specifications:
Resolution: 32x32 pixels
Art style: Pixel art
Direction: The character should walk to the right
.
Poses: Create at least 4 different poses for the walking animation
,
representing different stages of the movement
.
Colors: Use a limited color palette
,
with a maximum of 8 different colors
.
Details: The character should be easily recognizable at a reduced size
.
Ensure that the movement appears smooth and natural by focusing on fluid transitions between poses
.
Aim for a seamless and realistic animation
.
Once you're finished
,
export the sprites in a suitable format for use in RPG Maker or any other game engine of your choice
.
In addition to his clothing
,
he also wears a cape resembling that of Bela Lugosi
.
The weapon he commonly wields is the Sword
,
a family heirloom from his mother
.
Create the image in a Bishōnen artistic style
.
Info
Checkpoint & LoRA

Checkpoint
Pixel Art Diffusion XL
#pixel
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