Create a dynamic turnaround (front, three-quarter, and back views

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Create a dynamic turnaround (front
,
three-quarter
,
and back views) of a gritty Cyberpunk Assassin for a game banner
.
Character: Young woman with tousled black hair
,
glowing blue cybernetic eyes
,
and a high-tech respirator mask
.
Facial scars and neon pink blood splatter add to her battle-worn appearance
.
Outfit: Weathered black tactical gear with "ACS" logo
.
Incorporate torn fabric
,
bullet holes
,
and exposed circuitry
.
Add holographic patches and glowing accents
.
Weaponry: Retractable wrist blades
,
shoulder-mounted targeting system
,
and a customized assault rifle with holographic sight
.
Background: Dystopian cityscape with crumbling buildings
,
neon signs
,
and floating debris
.
Include glitching holographic numbers (like "772") in the environment
.
Pose: Combat-ready stance
,
emphasizing agility and readiness to strike
.
Special effects: Pixelated distortions
,
digital artifacts
,
and swirling data streams around the character
.
Color scheme: Predominantly monochromatic with pops of electric blue and neon pink
.
Art style: Photorealistic with exaggerated cyberpunk elements
.
Banner text: "NEON REAPER: Urban Assassin" in a glitchy
,
fragmented font
.
Add interactive elements like animated HUD displays and pulsing energy fields for game banner appeal
.
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Checkpoint & LoRA

Checkpoint
SeaArt Infinity
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