A close up of a robot with a gun in its hand


((Masterpiece, Top Quality, Best Quality, Official Art: 1.2)), ((Game Concept Design, Giant Tank Form: 1.5)) Very detailed, highest detail, high resolution, ((ultra-detailed)), deformed war machine standing in the ocean, with vortex fan propellers on both shoulders, dark blue glowing eyes, (more complex background, Maritime War Background: 1.3), Threaded Barrel, Handheld Barrett Sniper Rifle, Military Giant Mech, Missiles, Rock, Future Technology, Realism, NVIDIA RTX, Super Resolution, Unreal 5, Underground Scattering, PBR Textures, Post-processing, Anisotropic Filtering, Depth of Field, Maximum Acutance and Acutance, Multi-layer Textures, Specular and Albedo Mapping, Surface Coloring, Accurate Simulation of Light-Material Interactions, Perfect Proportions, Octane Rendering, Two-tone Lighting, , Low Luminosity, , White Balance, Rule of Thirds, Large aperture, 8K raw data, high efficiency sub-pixels, subpixel convolution, light particles, light scattering, tyndall effect, ray tracing,
프롬프트
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((Masterpiece
,
Top Quality
,
Best Quality
,
Official Art: 1
.
2))
,
((Game Concept Design
,
Giant Tank Form: 1
.
5)) Very detailed
,
highest detail
,
high resolution
,
((ultra-detailed))
,
deformed war machine standing in the ocean
,
with vortex fan propellers on both shoulders
,
dark blue glowing eyes
,
(more complex background
,
Maritime War Background: 1
.
3)
,
Threaded Barrel
,
Handheld Barrett Sniper Rifle
,
Military Giant Mech
,
Missiles
,
Rock
,
Future Technology
,
Realism
,
NVIDIA RTX
,
Super Resolution
,
Unreal 5
,
Underground Scattering
,
PBR Textures
,
Post-processing
,
Anisotropic Filtering
,
Depth of Field
,
Maximum Acutance and Acutance
,
Multi-layer Textures
,
Specular and Albedo Mapping
,
Surface Coloring
,
Accurate Simulation of Light-Material Interactions
,
Perfect Proportions
,
Octane Rendering
,
Two-tone Lighting
,
,
Low Luminosity
,
,
White Balance
,
Rule of Thirds
,
Large aperture
,
8K raw data
,
high efficiency sub-pixels
,
subpixel convolution
,
light particles
,
light scattering
,
tyndall effect
,
ray tracing
,
정보
Checkpoint & LoRA

Checkpoint
MechaMix
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