A man in armor stands in front of a city with a sword


"((best quality)), ((masterpiece)), ((realistic)), (detailed), (photorealistic: 1.5), a young black-haired male cleric, holding a large shield, dressed in futuristic sybernetic armor inspired by religion and the Spartan Gen 2 armor from the game Halo, barefaced, helmetless and with helmet placed on the ground.Figure in a dynamic pose, looking directly at the viewer, while standing out against a background of city in post-apocalyptic ruins, with burning buildings and a sci-fi atmosphere.The image captured with hdr, ray tracing and Nvidia RTX technology for maximum quality and detail.Using super resolution and Unreal Engine 5, a PBR texture is achieved realistic and subsurface scattering on cleric armor includes anisotropic filtering, depth of field, and maximum clarity and sharpness composition follows the rule of thirds for visual balance 8k raw image ensures maximum resolution while that the luminescent particles of still images (with a value of 1.4) add a touch of wonder. The extremely detailed CG of the cleric blends seamlessly with the Unity 8k wallpaper, creating a 3D scene with cinematic lighting and subtle lens flares that bring out the reflections on the armor. The result is a stunning interpretation of cyberpunk art that captures the essence of the cleric in a futuristic, post-apocalyptic setting, with an impeccable focus on detail and atmosphere."
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"((best quality))
,
((masterpiece))
,
((realistic))
,
(detailed)
,
(photorealistic: 1
.
5)
,
a young black-haired male cleric
,
holding a large shield
,
dressed in futuristic sybernetic armor inspired by religion and the Spartan Gen 2 armor from the game Halo
,
barefaced
,
helmetless and with helmet placed on the ground
.
Figure in a dynamic pose
,
looking directly at the viewer
,
while standing out against a background of city in post-apocalyptic ruins
,
with burning buildings and a sci-fi atmosphere
.
The image captured with hdr
,
ray tracing and Nvidia RTX technology for maximum quality and detail
.
Using super resolution and Unreal Engine 5
,
a PBR texture is achieved realistic and subsurface scattering on cleric armor includes anisotropic filtering
,
depth of field
,
and maximum clarity and sharpness composition follows the rule of thirds for visual balance 8k raw image ensures maximum resolution while that the luminescent particles of still images (with a value of 1
.
4) add a touch of wonder
.
The extremely detailed CG of the cleric blends seamlessly with the Unity 8k wallpaper
,
creating a 3D scene with cinematic lighting and subtle lens flares that bring out the reflections on the armor
.
The result is a stunning interpretation of cyberpunk art that captures the essence of the cleric in a futuristic
,
post-apocalyptic setting
,
with an impeccable focus on detail and atmosphere
.
"
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Checkpoint & LoRA

Checkpoint
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