A close up of a robot with a gun on a cloudy day


((Masterpiece, Top Quality, Best Quality, Official Art: 1.2)), ((Game Concept Design, Tank Form: 1.5)) Very detailed, highest detail, high resolution, ((ultra-detailed)), deformed fighter mech standing tall in the ocean, with vortex fan propellers on both shoulders, purple glowing eyes, threaded gun barrels, Barrett sniper rifles, military giant mechs, missiles, rocks, (more complex background, Maritime War Background: 1.3) Future Technology, Realism, NVIDIA RTX, Super Resolution, Unreal 5, Underground Scattering, PBR Textures, Post-processing, Anisotropic Filtering, Depth of Field, Maximum Acutance and Acutance, Multilayer Textures, Specular and Albedo Mapping, Surface Shading, Accurate Simulation of Light-Material Interactions, Perfect Proportions, Octane Rendering, Two-tone Lighting, Low Luminosity, White Balance, Rule of Thirds, Large Aperture, 8K Raw Data, High Efficiency Subpixels, Subpixel Convolution, Light Particles, light scattering, tyndall effect, ray tracing,
Prompts
Copiar prompts
((Masterpiece
,
Top Quality
,
Best Quality
,
Official Art: 1
.
2))
,
((Game Concept Design
,
Tank Form: 1
.
5)) Very detailed
,
highest detail
,
high resolution
,
((ultra-detailed))
,
deformed fighter mech standing tall in the ocean
,
with vortex fan propellers on both shoulders
,
purple glowing eyes
,
threaded gun barrels
,
Barrett sniper rifles
,
military giant mechs
,
missiles
,
rocks
,
(more complex background
,
Maritime War Background: 1
.
3) Future Technology
,
Realism
,
NVIDIA RTX
,
Super Resolution
,
Unreal 5
,
Underground Scattering
,
PBR Textures
,
Post-processing
,
Anisotropic Filtering
,
Depth of Field
,
Maximum Acutance and Acutance
,
Multilayer Textures
,
Specular and Albedo Mapping
,
Surface Shading
,
Accurate Simulation of Light-Material Interactions
,
Perfect Proportions
,
Octane Rendering
,
Two-tone Lighting
,
Low Luminosity
,
White Balance
,
Rule of Thirds
,
Large Aperture
,
8K Raw Data
,
High Efficiency Subpixels
,
Subpixel Convolution
,
Light Particles
,
light scattering
,
tyndall effect
,
ray tracing
,
INFO
Checkpoint & LoRA

Checkpoint
MechaMix
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