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Game planning: Eagle pigeon strategy gene AI state machine competition simulation Game type: Strategy simulation game Game platform: web page or APP Game Description: Players influence the behavior of their state machine by designing different strategy genes, and different strategies interact in a social environment, and players can observe the effect of their own strategy. Game Scene: A world of multiple islands, each with different resources (food, metals, etc.). Resources are limited and consumed over time. The player's AI state machine can move from island to island and interact with other state machines. Strategic genes determine the behavior and transition rules of state machines, including access to resources, competition with others, cooperative development, cooperative reproduction, and so on. Strategic Genes and Roles: Players use codes made up of numbers or letters as strategy genes that determine behavior in different situations. You can choose between a basic "eagle pigeon" strategy or a more complex and flexible strategy. Genes determine the behavior of the state machine, players cannot modify the strategy gene during the game, the strategy gene does not like or needs to be modified, and can only design a new strategy gene to re-enter, just like death punishment, setting a new strategy gene has a cooldown time, the original strategy gene is controlled by AI to compete for death. Or developed, the number of AI state machines in the game is indeed a challenge for the server, you can refer to the civilization 6 point concept gameplay. The game plays: State machines behave according to strategy genes, generating both gains and consumption. At the end of each round, players can see information about their own and other machines' performance, achievements, strategy changes, and more. Reward mechanism: Cognitive reward: Evaluate the genetic effects of your own strategy Innovation reward: improve yourself by modifying your strategy genes Challenge
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Game planning: Eagle pigeon strategy gene AI state machine competition simulation
Game type: Strategy simulation game
Game platform: web page or APP
Game Description:
Players influence the behavior of their state machine by designing different strategy genes
,
and different strategies interact in a social environment
,
and players can observe the effect of their own strategy
.
Game Scene:
A world of multiple islands
,
each with different resources (food
,
metals
,
etc
.
)
.
Resources are limited and consumed over time
.
The player's AI state machine can move from island to island and interact with other state machines
.
Strategic genes determine the behavior and transition rules of state machines
,
including access to resources
,
competition with others
,
cooperative development
,
cooperative reproduction
,
and so on
.
Strategic Genes and Roles:
Players use codes made up of numbers or letters as strategy genes that determine behavior in different situations
.
You can choose between a basic "eagle pigeon" strategy or a more complex and flexible strategy
.
Genes determine the behavior of the state machine
,
players cannot modify the strategy gene during the game
,
the strategy gene does not like or needs to be modified
,
and can only design a new strategy gene to re-enter
,
just like death punishment
,
setting a new strategy gene has a cooldown time
,
the original strategy gene is controlled by AI to compete for death
.
Or developed
,
the number of AI state machines in the game is indeed a challenge for the server
,
you can refer to the civilization 6 point concept gameplay
.
The game plays:
State machines behave according to strategy genes
,
generating both gains and consumption
.
At the end of each round
,
players can see information about their own and other machines' performance
,
achievements
,
strategy changes
,
and more
.
Reward mechanism:
Cognitive reward: Evaluate the genetic effects of your own strategy
Innovation reward: improve yourself by modifying your strategy genes
Challenge
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