((best qualityer)), ((work of art)), (detailded: 1.4), (absurdrez
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((best qualityer)), ((work of art)), (detailded: 1.4), (absurdrez), (((black girl))), african girl, (((skin black, darkskin))), afro girl, Zulu warrior, African bracelets and necklaces, skin black, cybernetic hands, red futuristic short clothes, green and black, african savannah, defined muscular sculptural body, all-body, coxas nuas, cloused mouth, body covered in yellow cyberpunk clothes, ((perfect medium breasts)), (super light brown eyes), ((afro hair)), (((cabelo preto e branco com dreadlocks)))), long black eyelashes heavy makeup, various African jewels, naked legs, by mucha, private--V5, close to real, psychopath, pose sexy, fundo african savannah, 2 piece outfit, cake, centred, scale to adjust dimensions, HDR (high-range dynamics), ray tracing,nvidia RTX,Super-resolution,Irreal 5,subsurface scattering, PBR Texture, Post-processing, Anisotropic filtering, Depth of field, Maximum clarity and sharpness, Multilayer textures, Albedo and Specular Maps, Surface shading, Accurate simulation of light-material interaction, perfect proportions, octane rendering, two tone lighting, large aperture, Low ISO, White balance, rule of thirds, 8K CRU, African standards
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((best qualityer)), ((work of art)), (detailded: 1.4), (absurdrez), (((black girl))), african girl, (((skin black, darkskin))), afro girl, Zulu warrior, African bracelets and necklaces, skin black, cybernetic hands, red futuristic short clothes, green and black, african savannah, defined muscular sculptural body, all-body, coxas nuas, cloused mouth, body covered in yellow cyberpunk clothes, ((perfect medium breasts)), (super light brown eyes), ((afro hair)), (((cabelo preto e branco com dreadlocks)))), long black eyelashes heavy makeup, various African jewels, naked legs, by mucha, private--V5, close to real, psychopath, pose sexy, fundo african savannah, 2 piece outfit, cake, centred, scale to adjust dimensions, HDR (high-range dynamics), ray tracing,nvidia RTX,Super-resolution,Irreal 5,subsurface scattering, PBR Texture, Post-processing, Anisotropic filtering, Depth of field, Maximum clarity and sharpness, Multilayer textures, Albedo and Specular Maps, Surface shading, Accurate simulation of light-material interaction, perfect proportions, octane rendering, two tone lighting, large aperture, Low ISO, White balance, rule of thirds, 8K CRU, African standards
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Checkpoint & LoRA
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