Create a user interface design for a pachinko game inspired by


Create a user interface design for a pachinko game inspired by "Zon100: 100 Things I Want to Do Before I Become a Zombie". The hold indicators should feature colorful and pop zombie-themed items such as zombie hands, skulls, chemical bottles, and barricades, with each color representing different levels of anticipation (pink for low, orange for medium, lime green for high, and cyan for very high). Each hold indicator should have an ink splatter effect around it to add a dynamic and vibrant touch. The base on which the holds are placed should be colorful and pop, with textures of bright colors and ink splatters. The base should also include
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Create a user interface design for a pachinko game inspired by "Zon100: 100 Things I Want to Do Before I Become a Zombie"
.
The hold indicators should feature colorful and pop zombie-themed items such as zombie hands
,
skulls
,
chemical bottles
,
and barricades
,
with each color representing different levels of anticipation (pink for low
,
orange for medium
,
lime green for high
,
and cyan for very high)
.
Each hold indicator should have an ink splatter effect around it to add a dynamic and vibrant touch
.
The base on which the holds are placed should be colorful and pop
,
with textures of bright colors and ink splatters
.
The base should also include
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