A drawing of a green hooded man holding a sword and a glowing flame


Cultist if there are 1 - 3 neighboring Cultists, receives the ability to attack additional targets.The number of additional targets is equal to the number of neighboring cultists. if there are 4 neighboring Cultists, gets double damage and area damage green color. Cultists receive green souls when merging or making a sacrifice. Each soul increases Cultist damage. When the number of souls reaches 20, a Cultist in gree ndemon form transforms into a Harbinger, which increases their attack speed . When a Sacrifice is activated, every destroyed Cultist cleanses 3 random Cultists from a negative effect and increases their damage. A Cultist in green Harbinger form increases its damage for every Cultist on the field, including green Harbingers. When attacking, a green Harbinger creates a fiery green chasm. The green chasm deals 100% of the Cultist's damage and reduces monster armor. There can only be one green chasm on the field at a time. style of Rush Royale.
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Cultist if there are 1 - 3 neighboring Cultists
,
receives the ability to attack additional targets
.
The number of additional targets is equal to the number of neighboring cultists
.
if there are 4 neighboring Cultists
,
gets double damage and area damage green color
.
Cultists receive green souls when merging or making a sacrifice
.
Each soul increases Cultist damage
.
When the number of souls reaches 20
,
a Cultist in gree ndemon form transforms into a Harbinger
,
which increases their attack speed
.
When a Sacrifice is activated
,
every destroyed Cultist cleanses 3 random Cultists from a negative effect and increases their damage
.
A Cultist in green Harbinger form increases its damage for every Cultist on the field
,
including green Harbingers
.
When attacking
,
a green Harbinger creates a fiery green chasm
.
The green chasm deals 100% of the Cultist's damage and reduces monster armor
.
There can only be one green chasm on the field at a time
.
style of Rush Royale
.
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