A woman in a futuristic suit standing in a city
![((Best Quality)), ((Masterpiece)), (Very Detailed:1.3), 3D, Shitu-mecha, Beautiful cyberpunk woman wearing a crown with her mecha in ruins of a city of forgotten wars, streets with mecha in firefight, long silver hair, sci-fi technology, HDR (High Dynamic Range), ray tracing, NVIDIA RTX, super resolution, Unreal 5, subsurface scattering, PBR texture, post-processing, anisotropic filtering, depth of field, maximum sharpness and sharpness, Multi-layer textures, albedo and specular maps, surface shading, accurate simulation of light-material interactions, perfect ratios, octane rendering, duotone lighting, low ISO, white balance, rule of thirds, wide aperture, 8K RAW, efficient sub-pixels, subpixel convolution, luminous particles, light scattering, Tyndall effect](https://image.cdn2.seaart.ai/2023-08-23/15120825435854853/77f0f465316606bed0670194bb926794c50bd5c6_high.webp)
![chatIcon](/_nuxt/img/details-chat.d796618.png)
Some things that can only be whispered here.
((Best Quality)), ((Masterpiece)), (Very Detailed:1.3), 3D, Shitu-mecha, Beautiful cyberpunk woman wearing a crown with her mecha in ruins of a city of forgotten wars, streets with mecha in firefight, long silver hair, sci-fi technology, HDR (High Dynamic Range), ray tracing, NVIDIA RTX, super resolution, Unreal 5, subsurface scattering, PBR texture, post-processing, anisotropic filtering, depth of field, maximum sharpness and sharpness, Multi-layer textures, albedo and specular maps, surface shading, accurate simulation of light-material interactions, perfect ratios, octane rendering, duotone lighting, low ISO, white balance, rule of thirds, wide aperture, 8K RAW, efficient sub-pixels, subpixel convolution, luminous particles, light scattering, Tyndall effect
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((Best Quality)), ((Masterpiece)), (Very Detailed:1.3), 3D, Shitu-mecha, Beautiful cyberpunk woman wearing a crown with her mecha in ruins of a city of forgotten wars, streets with mecha in firefight, long silver hair, sci-fi technology, HDR (High Dynamic Range), ray tracing, NVIDIA RTX, super resolution, Unreal 5, subsurface scattering, PBR texture, post-processing, anisotropic filtering, depth of field, maximum sharpness and sharpness, Multi-layer textures, albedo and specular maps, surface shading, accurate simulation of light-material interactions, perfect ratios, octane rendering, duotone lighting, low ISO, white balance, rule of thirds, wide aperture, 8K RAW, efficient sub-pixels, subpixel convolution, luminous particles, light scattering, Tyndall effect
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