A close up of a woman wearing a black and white dress


(((masutepiece, of the highest quality, super detailed))), (((( Very detailed face))), small thin nose, Small thin lips mouth, (((Very sharp focused eyes))), Very large slit precise pale grey eyes that shine like jewels. very long eyelashes, long black hair with black vertical curls,,, thick bangs, Princess cut with vertical curls, (((Very decorative gothic ta fashion and、Embellished steampunk fashion encounter))), Very dramatic and cinematic lighting, (((Overall accuracy has been significantly improved, Create super detailed, Realistic and realistic images))), Dramatically proven, Create ultra-detailed and realistic images ))), nffsw (High dynamic range), Ray tracing, NVIDIA RTX, Super Resolution, Unreal 5, Subsurface scattering, PBR Texturing, Post-processing, Anisotropy Filtering, depth of fields, Maximum clarity and sharpness, Multilayer textures, Albedo and specular maps, Surface Shading, Precise simulated light material interactions, Perfect proportions, Octane Rendering, Two-tone lighting, Wide aperture, Low ISO, White Balance, thirds rule, 16K RAW,
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Copiar prompts
(((masutepiece
,
of the highest quality
,
super detailed)))
,
(((( Very detailed face)))
,
small thin nose
,
Small thin lips mouth
,
(((Very sharp focused eyes)))
,
Very large slit precise pale grey eyes that shine like jewels
.
very long eyelashes
,
long black hair with black vertical curls
,,,
thick bangs
,
Princess cut with vertical curls
,
(((Very decorative gothic ta fashion and、Embellished steampunk fashion encounter)))
,
Very dramatic and cinematic lighting
,
(((Overall accuracy has been significantly improved
,
Create super detailed
,
Realistic and realistic images)))
,
Dramatically proven
,
Create ultra-detailed and realistic images )))
,
nffsw (High dynamic range)
,
Ray tracing
,
NVIDIA RTX
,
Super Resolution
,
Unreal 5
,
Subsurface scattering
,
PBR Texturing
,
Post-processing
,
Anisotropy Filtering
,
depth of fields
,
Maximum clarity and sharpness
,
Multilayer textures
,
Albedo and specular maps
,
Surface Shading
,
Precise simulated light material interactions
,
Perfect proportions
,
Octane Rendering
,
Two-tone lighting
,
Wide aperture
,
Low ISO
,
White Balance
,
thirds rule
,
16K RAW
,
INFO
Checkpoint & LoRA

Checkpoint
Real-X
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