A drawing of a man in a green robe and a green hood


style of Rush Royale. Cultist if there are 1 - 3 neighboring Cultists, receives the ability to attack additional targets.The number of additional targets is equal to the number of neighboring cultists. if there are 4 neighboring Cultists, gets double damage and area damage with green color. Cultists receive souls when merging or making a sacrifice. Each soul increases Cultist damage by 1%. When the number of souls reaches 20, a Cultist in demon form transforms into a Harbinger, which increases their attack speed by 15%. When a Sacrifice is activated, every destroyed Cultist cleanses 3 random Cultists from a negative effect and increases their damage by 10% for 10s. A Cultist in Harbinger form increases its damage by 5% for every Cultist on the field, including Harbingers. When attacking green fire balls, Harbinger creates a fiery green chasm for 2s. The green chasm deals 100% of the Cultist's damage every 0.4s and reduces monster armor by 25%. There can only be one chasm on the field at a time. atack flames are green
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style of Rush Royale
.
Cultist if there are 1 - 3 neighboring Cultists
,
receives the ability to attack additional targets
.
The number of additional targets is equal to the number of neighboring cultists
.
if there are 4 neighboring Cultists
,
gets double damage and area damage with green color
.
Cultists receive souls when merging or making a sacrifice
.
Each soul increases Cultist damage by 1%
.
When the number of souls reaches 20
,
a Cultist in demon form transforms into a Harbinger
,
which increases their attack speed by 15%
.
When a Sacrifice is activated
,
every destroyed Cultist cleanses 3 random Cultists from a negative effect and increases their damage by 10% for 10s
.
A Cultist in Harbinger form increases its damage by 5% for every Cultist on the field
,
including Harbingers
.
When attacking green fire balls
,
Harbinger creates a fiery green chasm for 2s
.
The green chasm deals 100% of the Cultist's damage every 0
.
4s and reduces monster armor by 25%
.
There can only be one chasm on the field at a time
.
atack flames are green
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