A view of a room with a large window and a sky background


Olympus, Ararfed view from a room with a large window and a sky view, cloud palace, beautiful render of a fairytale, deite-se em nuvens brancas fairyland, heaven background, em nuvens brancas fairyland, cena de sonho, magic portal in the sky, luminous sky heaven background, Paisagem de sonho surreal, arcos brancos arrebatadores, Nas nuvens brancas Fairyland, Palace floating in the sky, ((melhor qualidade)), ((obra-prima)), (altamente detalhado: 1.3), HDR (high dynamic range), ray tracing, NVIDIA RTX, Super-Resolution, irreal 5, espalhamento subsuperficial, PBR Texturing, Post-processing, anisotropic filtering, profundidade de campo, Maximum clarity and sharpness, texturas multicamadas, Albedo e mapas Speculares, surface shading, Accurate simulation of light-material interaction, perfectly proportions, octan render, dual-tone lighting, ISO baixo, white-balance, rule of thirds, aperiatura ampla, 8K BRUTO, subpixel efficiency, sub-pixel convolution, luminescent particles, espalhamento de luz, efeito tyndall
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Olympus
,
Ararfed view from a room with a large window and a sky view
,
cloud palace
,
beautiful render of a fairytale
,
deite-se em nuvens brancas fairyland
,
heaven background
,
em nuvens brancas fairyland
,
cena de sonho
,
magic portal in the sky
,
luminous sky heaven background
,
Paisagem de sonho surreal
,
arcos brancos arrebatadores
,
Nas nuvens brancas Fairyland
,
Palace floating in the sky
,
((melhor qualidade))
,
((obra-prima))
,
(altamente detalhado: 1
.
3)
,
HDR (high dynamic range)
,
ray tracing
,
NVIDIA RTX
,
Super-Resolution
,
irreal 5
,
espalhamento subsuperficial
,
PBR Texturing
,
Post-processing
,
anisotropic filtering
,
profundidade de campo
,
Maximum clarity and sharpness
,
texturas multicamadas
,
Albedo e mapas Speculares
,
surface shading
,
Accurate simulation of light-material interaction
,
perfectly proportions
,
octan render
,
dual-tone lighting
,
ISO baixo
,
white-balance
,
rule of thirds
,
aperiatura ampla
,
8K BRUTO
,
subpixel efficiency
,
sub-pixel convolution
,
luminescent particles
,
espalhamento de luz
,
efeito tyndall
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Checkpoint & LoRA

Checkpoint
RPG
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